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big brother @ 5/10/2013 8:52:09 PM commented on Uchuu Gal

It might be cool if all three eyes took turns winking, one at a time.



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big brother @ 4/28/2013 11:27:19 AM commented on END STORY

Nice dramatic angle! It might help the girl read better if you used a different main color for her dress than the one for the spotlight on the ground. Maybe a warmer hue?



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big brother @ 4/2/2013 2:49:08 PM commented on Colleagues

Meatball beats scissors!

Love the colors and the atmosphere. The beer is especially well-realized.



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big brother @ 3/12/2013 12:12:33 PM commented on Do the Player Shake

The quivering uvula is a nice touch!



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big brother @ 3/12/2013 11:58:23 AM commented on uh boy

This is why you should always pick the red pill.



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big brother @ 3/8/2013 11:51:34 PM commented on Sun Seeker

So much to love about this game! The obstacle clusters are fun and varied. The progression of the music over time lends a dynamic quality to the game. It's a nice design touch that as the player becomes increasingly injured, she falls closer to death, which not only heightens the tension, but also gives the player more room to anticipate approaching obstacles. The upgraded character wearing boxing gloves is also a nice touch.

It's an unfortunate design necessity that the player isn't initally fun to control. This issue may trigger prematurate judgment and the subsequent stoppage of play for some people.  The quick leveling ameliorates it somewhat, but it might play smoother if she started in a less hobbled state.

The foreground can muddy the action at times. I feel like the color forcing could have a more consistent direction behind it. For instance, the small coins are hard to spot and the skull-with-bow ornaments, while cute, ultimately add confusion to the midground (since the mushrooms are also red).

I appreciate the minimalistic approach, but it would be nice to see your distance progress (especially during any boring stretches).

Is it possible to win? I made it 690m.



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big brother @ 3/6/2013 10:56:51 AM commented on KFK: Temple

I love the panoply of textures! Great detail and atmosphere. There are a few sharp edges (below the middle of the bottom step, the base of the first tree on the left), but those are easily overshadowed by the quality and craftsmanship inherent in the rest of the piece.

I checked out a gameplay video for this project. Are the sprites placeholders?



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big brother @ 2/8/2013 11:05:37 PM commented on EtchA.Cassagnes

Nice work! It would be cool (but also a lot of work) if the knobs turned during the animation.



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big brother @ 1/19/2013 7:07:15 PM commented on ZOMBI RECERDO

The navel is... oddly compelling.



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big brother @ 1/11/2013 2:46:55 PM commented on Quote in the forest

I find the beret tree oddly compelling.



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big brother @ 1/11/2013 2:34:29 PM commented on Anna Oakley

Love this! The high contrast on the facial features work well to attract the eye. The delay in the hair's movement gives it solid, believable weight. With this style, you can really showcase your animation talent without getting caught up with shading and AA. Well done!



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big brother @ 1/11/2013 2:22:16 PM commented on DDD - Parasite Mouth

Love the little faces and the smooth animation. I know it's cliche, but I wish it had a bite attack. Why else does it need them big chompers?



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big brother @ 1/11/2013 12:19:42 PM commented on Bar

This reminds me of Raoul Duke's ravings about lizards. Great work!



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big brother @ 12/18/2012 5:38:40 PM commented on Monokrom City (Tiled)

I think I found Waldo!



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big brother @ 12/17/2012 8:30:41 AM commented on An Unlikely Gift

He seems trustworthy.



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big brother @ 12/17/2012 8:28:22 AM commented on Orc running

This looks more dangerous than running with scissors!



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big brother @ 12/17/2012 8:23:00 AM commented on RPG Houses

I think there's too much empty space compared to the style for the rest of the art you've shown us. Why not put shingles on the roof? If the grass tiles are not WIP, they could use a lot more detail, too.

The store icons could be clearer if the silhouettes were made more distinct. The apple would read better if it had more of a stem. The left and right edges of the potion look fuzzy. I'm not sure what the last store sells. Balls?

You have a good start here. Nothing needs to be scrapped, just polished. The fronts of the stores look a bit flat, maybe add some shadows to imply depth. The cookie cutter bushes look very cartoon. It's definitely tough to keep everything on  the quality level of the awesome stone you drew for the dungeon, but it's worth trying!



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big brother @ 12/13/2012 11:40:23 AM commented on Rubi

The palette reminds me of EGA colors. Maybe it's the white skin and magenta dress. I like her attitude!



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big brother @ 11/28/2012 2:29:24 PM commented on practice_1000

Nice colors! Feel free to hit me for this crit, but isn't there supposed to be a hyphen between "spider" and "man"? :D



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big brother @ 11/27/2012 7:51:49 AM commented on RPG Dungeons Mockup : Update 3

This is really shaping up into something I want to play! The stone texture is so good, it dominates these mockups.

Quick crits:

It would be nice if the walls could use different values or something to pull them out from the floor.

The HUD is pretty generic -- there's nothing about it that says "fantasy world." Maybe some stone reliefs on medieval cathedrals would be a good source of inspiration for ornamentation.

The character is too cartoony to match the style of the rest of the mockup. He doesn't have the value range of the other objects (no black shadows to white highlights). As a result, he doesn't visually pop like he should.



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big brother @ 11/25/2012 11:08:46 AM commented on Shy Girl

Reminds me of that classic arcade game, "Rampage."



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big brother @ 11/5/2012 5:20:11 PM commented on Hooded Stranger

Love the personality you've captured at this scale!



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big brother @ 11/5/2012 5:14:17 PM commented on RPG Game: Interface Mockup - Update 2

Nice improvement! I think the inventory items pop better with the uniform solid backdrop. I can't decide if the items themselves are supposed to be flat. Their frontal angles and the drop shadows support that, but the rendering seems to describe more depth.



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big brother @ 11/4/2012 9:35:57 PM commented on 9-bit BEAM OF DEATH!

You have a good feel for the animation polish that makes a game exciting to play!



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big brother @ 10/13/2012 12:14:37 PM commented on RPG DB Colortest

The mixture of warm and cool shades really makes the elements in this piece pop!



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