inphy @ 2/26/2011 3:04:02 PM commented on Big Bird

HB jalonso and Manupix!



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inphy @ 2/18/2011 11:14:22 AM commented on Gourmand loops!

Sweet and smooth animation once again, more to study and learn from.



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inphy @ 2/17/2011 1:50:32 PM commented on Big Bird

Ghost Trick is worth a try if you like Ace Attorney, it's from the same director.

edit: Regarding DS puzzle/novel games in general, 999 is a must play.



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inphy @ 1/17/2011 10:51:00 AM commented on Baum Isle

Congrats on the triple win! All three are great, but something about this one.. a tight cluster of foliage and trees just feels cozy somehow.



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inphy @ 10/6/2010 8:40:39 AM commented on Vampirestalk

Hmm, that indeed sounds like a great idea, thanks! Perhaps I'll try it out later and update.



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inphy @ 9/21/2010 8:10:59 AM commented on Big Bird

You don't have a lot of time!



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inphy @ 9/19/2010 9:06:32 AM commented on Vampirestalk

Thanks for the kind comments!

Sneep29: Yup! :)

Balamoot: Fluffy kittens and sunshine.. ;)



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inphy @ 9/18/2010 12:06:19 PM commented on Vampirestalk

Reo & jalonso: Thanks! :)

T-Mind: Good ideas, thanks! Added a subtle effect and more delay between loops.



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inphy @ 9/9/2010 2:41:35 PM commented on Liz-Erd

your blot, i vont it



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inphy @ 9/9/2010 1:36:53 PM commented on Serrated Companionship

Thanks for the comments! I I agree wholeheartedly with all your critique. I should've planned this one better; hours were wasted on redesigning things and fixing early mistakes, and in the end I had little time for anything else than rushing.



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inphy @ 9/9/2010 12:56:58 PM commented on Big Bird

Aye aye! Deploying a Youtube cat video in three- two- one-

www.youtube.com/watch



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inphy @ 7/5/2010 1:16:14 AM commented on Trans-Ocean Bridge

The town/suburb in the foreground looks really nice, I don't know if "dirty" is the right word to describe it (the good kind of dirty, not the bad kind :)), but I think the style gives it character and realism.

The perspective and that cape works well to establish the humongous size of the structure - definitely has the scale of a proper wonder. Great work, will vote! :)



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inphy @ 6/26/2010 12:53:12 PM commented on Big Bird

Yeah, the faster you go the less visible it will be, although the average ms of any display usually exceeds the rated (minimum) ms. I have a 6ms S-IPS display and RTC overshoot is still visible in theoretical test cases, but that hasn't really bothered me in games though.

There's a catch though - usually fast speeds are gained at the expense of colour reproduction. Cheap TN panel displays might have impressive numbers (2 ms), but they have trouble displaying truecolour (instead resorting to dithering and other tricks to simulate truecolour). IPS panels might be a bit slower, but they're much more accurate with colours.



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inphy @ 6/26/2010 12:28:23 PM commented on Big Bird

If you have a white rectangle on a black background and it's moving, it may leave behind a short visible trail because the individual (sub)pixels on the panel do not immediately turn from white to black. Kind of like unintentional motion blur.

Another type of ghosting is RTC overshoot - if you have a light gray rectangle on a dark gray background, the rectangle might leave a trail that appears to be darker than the background.



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inphy @ 6/15/2010 12:42:01 PM commented on Big Bird

Looks like you made a small error, but don't worry, I'll fix it for you:

int do_stuff()
{
      // stuff
}



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inphy @ 6/2/2010 6:31:36 AM commented on First Signs Of Winter

Nice work!



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inphy @ 5/26/2010 1:44:05 AM commented on Challenge - "Terminator Underpants"

Great animation and a fun idea!



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inphy @ 5/21/2010 9:46:35 AM commented on Paradigm shift

Thanks for the comments and favs!

surt: Yeah, looks like I messed up a bit, I'll remove the hump (I read my first ref wrong ) and try to improve the wattle after the vote.



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inphy @ 5/8/2010 6:48:05 AM commented on Big Bird

This chatterbox post is to be considered an expression of "happy birthday" for PixelJoint member Hatch. This chatterbox post is provided 'as-is', without any express or implied warranty. In no event will the author be held liable for any damages arising from this chatterbox post.



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inphy @ 4/27/2010 10:21:12 PM commented on Big Bird

Yup, and they're real, too: http://www.youtube.com/watch?v=XuKjBIBBAL8



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inphy @ 4/23/2010 2:15:35 PM commented on Weapons

They're also good snacks.



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inphy @ 4/20/2010 3:26:43 AM commented on Big Bird

Iirc there is a max size limit of 10 KB for the preview image to be shown in the showcase.



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inphy @ 4/19/2010 10:59:18 AM commented on Big Bird

No UT!



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inphy @ 4/17/2010 2:29:15 AM commented on Mekanika Mk II

Thanks for the comments!

It might be a bit hard to see it at first, but yes, it's moving forward. Index the legs like this (from viewer pov): 1 (back left), 2 (back right), 3 (front left), 4 (front right). Legs 2,3 rise to the air while legs 1,4 push/pull the body forward. Legs 2,3 touch the ground. Legs 1,4 rise to the air while legs 2,3 push/pull the body forward. Legs 1,4 touch the ground.

You could also first ignore the back legs and consider only the front legs. The left leg rises to the air while the right leg is pulling the body forward. The right leg rises to the air while the left leg is pushing the body forward.

It might be even easier if you think of it as two people leaning on each other, the one on the left is walking forward (pushing) and the one on the right is walking backward (pulling).



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inphy @ 4/9/2010 11:10:11 AM commented on Blue Link

A recolour of something you didn't do?

http://www.purezc.com/index.php?page=tiles&id=795



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