Adarias @ 2/19/2013 9:50:45 PM commented on Steve

 Agree with Surt.  

I see a project straight out of 1998 that's going nowhere fast and is about to fail a modest fundraising goal by no small margin.  The existing art is shitty as mismatched and you can see where he's probably deperate for content, even if it's a hodgepodge.  He's offering 'special editions' of a game he hasn't demonstrated any ability to produce (and yeah, it's a one-man team...with no real history as a developer...working in his spare time it seems.)

The newsworthiness is indeed questionable.



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Adarias @ 12/21/2012 6:07:10 PM commented on 4bit Faces

 Only took you 6 months or so ;-)



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Adarias @ 12/17/2012 7:09:39 PM commented on Slipknot2

 >I don't think I've encountered nonstandard iso either irl or in pixel.

IRL = 30 degrees ("Isometric" itself means 30-degree lines; we've just expanded it to include any useful dimetric projection.)  15-degree dimetric (shallow view) and 30-60 (pseudo-oblique) are also popular for product design.

Pixel-art dimetric = 1:1, 2:1, 3:1, 4:1 (among others).  Boktai is a very popular 1:1 isometric game.  Many games on c64 and amiga used 3:1 and 4:1; shallower angles became less popular as days want by though.

Live a little bro!

 

EDIT : sticking to 2:1 for the challenge is fine.  just pointing out there's lots of other systems!



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Adarias @ 12/17/2012 3:08:32 PM commented on Slipknot2

 not line angles, but rather compression ratio (camera pitch)

http://www.briandamato.com/ITCOTS/Illustrations_models/FullPage/ITCOTS-Forced-spiral-mul-design-isometric-0009.gif

http://www.htspweb.co.uk/fandf/romart/het/imposs/pyramid.jpg

^ the trouble with any of these middle pitches is that the steps butt into each other.  A view that is closer to side-on or top-down (while remaining dimetric) allows you to show the plan or the profile better (for this particular shape).



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Adarias @ 12/17/2012 9:36:37 AM commented on Slipknot2

 Does Isometric require that it be 2:1, or can we use another ratio?  (Pyramids are notoriously nondescript in standard videogame isometric - a steeper or shallower angle is preferable).



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Adarias @ 11/21/2012 1:08:38 PM commented on Big Bird

 Art == artifice and craft.  Things created by skilled, human hands.  Natural objects are not art-->they were not shaped.  The measure of artfulness is the measure of skillfulness.  As we understand those things, it is a measure of fidelity to the artist's intentions.  That we've broadened its meaning to a million other things only serves to prevent it from functioning as a word.

Anything else (beauty, representation, tactility, communication, allegory, poignance, emotiveness, narrative, functionality, whatever) arises from context and interpretation.  These are necessarily social.  Anything social is a matter of discourse, usually though not necessarily spoken.  Discourse is disagreement and change.  Don't worry about trying to define these things are or find what makes everyone happy - those are flawed pursuits.  Talk about what they can be, what people are able to take from them, how you can learn from that, and how you want to move forward.



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Adarias @ 11/17/2012 10:58:48 AM commented on Shrine of Lilith

Nice, but hellllla dark!  I had to fullscreen just to make out the details.  There might be ways to do darkness that don't require limiting the palette



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Adarias @ 11/6/2012 4:37:10 PM commented on Warcraft II Insp Portraits

don't forget indicate all references, such as those for the cleric, conjurer, and crossbowman!



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Adarias @ 10/19/2012 3:39:23 PM commented on Saladfingers

 Fucking A, personal/family crisis this week : I'm going to have so much material for the Clean Your Hard Drive challenge this year :) :(.



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Adarias @ 10/15/2012 6:15:13 PM commented on Saladfingers

"round table" romance or "throbbing member" romance?

 

EDIT : NVM, I found a way to do both.



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Adarias @ 9/6/2012 5:43:59 PM commented on Autumn forest tileset Wip.

 nice.  the only thing I notice is that it starts to suffer a bit from "wallpaper syndrome" with those flat halos around the objects that make it impossible to see things as a "space" and instead as a series of semi-related pictures.  varying the way that grass texture can move between spaces would be a great help with unifying and deepening the set :).



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Adarias @ 9/3/2012 7:04:00 AM commented on Treasure!

 why would we ignore one of the best things ever?

I sorta love everything about this.



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Adarias @ 8/21/2012 10:32:44 AM commented on Lordmancer

 I feel like the whole thing, while gorgeous, suffers from some serious priority read issues that would ultimately make things very difficult on the eyes when playing.

I would suggest killing the local value-contrast on the non-functional (i.e, bg) elements.  you can preserve all of the tight pixel work and pleasing color usage, but allow the characters and buildings to really pop. http://i.imgur.com/NR1MU.png



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Adarias @ 8/13/2012 6:50:22 PM commented on Big Bird

 seconded.



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Adarias @ 8/10/2012 8:49:54 PM commented on Daishi-3

Personally I'm happy with this challenge because even though I really gave it my best shot, I ended up with my first green ribbon.  That underscores the level of participation in this particular challenge, and the high concentration of skilled works being produced in a single week with a single prompt!



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Adarias @ 8/9/2012 1:30:44 PM commented on Green dress

 > those knees appear to be too far down compared to the rest of her body.

if you look closely too, you'll notice that the eyes are too large, the hands are too small, and the neck is impossibly thin!

going with the idea that the legs are disproportionately large compared to the hands, we can guess that the dress is at her 'actual' waistline and that the entire body tapers until the chin (and continues to taper towards the fingers) -- i think stylistically it's cohesive and it's obvious that natural atanomy is not a goal!



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Adarias @ 8/8/2012 8:13:05 AM commented on Aya-3

>  Keep in mind, this is NOT a weekly challenge, your work will not be voted on



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Adarias @ 7/30/2012 10:37:43 AM commented on Seek-1

i'm sure this has been asked before, but is transparency a color (so palette = 31c+trans?)



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Adarias @ 7/29/2012 9:16:21 PM commented on Wizard

 well it's technically very accomplished and it will probably get one of my votes if for no other reason than that it took the challenge guidelines about a thousand times further than anybody else even attempted to!



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Adarias @ 7/29/2012 8:54:01 PM commented on GreenNinja

 I like the concept but i feel like there's a missed opportunity in the unfinishedness of the piece - there are tones in the palette which can be used to smooth and refine the whole bottom half, and the plumage (or is it hair?) has plenty of room for some gorgeous shapes.  With a few days to go at the time of submission, it wouldn't have been unreasonable to pursue these things.



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Adarias @ 7/26/2012 12:14:51 PM commented on Yura-1

 FlyGuy - chill out and grow up.  There's no reason for someone old enough to buy himself a drink to behave the way you are.  I can understand your disagreement with MrBeast, but taking that out on Jeremy is a waste of breath, not to mention unwarranted.  You appear to be the one picking a fight, here.

Skamocore, who writes the majority of the challenges, actually does craft his posts carefully and selects his words rather particularly.  You can be assured that his choice of the word 'stylized' is very much intentional.  Jeremy, as a staff member, is familiar with this, knows Skamocore better than your or I do, and has authority over challenge rules.

As far as defining terms, "stylized," in the common use of the word, means "not seeking to embody naturalism or realism."  It's true that you can't draw a hard line between what is realistic and what is stylized, as everything is a mix of the two - but you can very easily say which pieces are more or less stylized than others.  Nobody is going to say that this is somehow less stylized than this, even if neither is particularly close to what you might call hyper-realism.  Don't confuse relative terms with wholly subjective terms.

 



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Adarias @ 7/21/2012 7:03:03 PM commented on Big Bird

Elk (Alex) is a dude, unless my contact list needs some serious revisions!!  Almost everyone here is.

Elk - sorry to hear that man :/



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Adarias @ 7/20/2012 9:48:33 AM commented on Big Bird

 This is a bizarre conversation.

 
Just because the emphasis artistic discourse has moved away from craftsmanship (and invented terms to differentiate and at times degrade those who still work towards beautiful, functional, or entertaining objects and images) doesn't mean that those people are any less "artists," and the work they create is no less "art" than what you see at museums of galleries.  It remains a broad term.  
 
This is supposed to be a time of expansion and broadening definitions - anyone who attempts in 2012 to draw boxes around what is "art" and calls what's outside of it "not art" is being dangerously dismissive and self-limiting and the only reward for that sacrifice is a delusional sense of self-importance.  It is a line of thinking that is so utterly without merit and without value that I can all but guarantee that those who ascribe to such notions will one day enter art history books as belonging to those on the wrong side of artistic progress, in exactly the same was as those who in 1912 said the same thing about emerging concepts of abstraction, appropriation, and self-expression.
 
If that's not enough to quiet folks who dismiss pixel art as an art form, anyone worth his salt understands that the medium of a piece helps to define context, not content, and there is nothing therefor about "fine art" which is necessarily impossible or even difficult to pursue in pixels.
 
As perceptions go, pixel art has three things against it : it requires a very particular set of skills (making it more specific and less accessible than, say, "drawing"), it is commonly considered a 'trade' rather than an artistic practice (through its association with video games and other digital products), and it is still in its infancy, even compared to things like film/video, prefabricated art, and xerox/iterative-appropriation, which themselves are comparably new to the scene.  These things however weigh only on popular opinion - as before, they have no bearing on what can or cannot be done.
 
In short, the term is "pixel artist."  It should remain that way so far as I can tell.


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Adarias @ 7/19/2012 11:11:53 AM commented on The Pixel Joint

 The title and other test is very nicely done, and surprisingly legible for a small-scale script.  the rest unfortunately is under-refined which calls additional attention to how crass it is, undermining the skill the piece could have showcased - I feel like even given an adolescent subject matter, the form of the object and texture of the smoke would have been a place to really show off.



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Adarias @ 7/16/2012 8:34:05 PM commented on Big Bird

 The pieces in the first pages of the hall of fame are also the first ones that newcomers see, since it' an obvious destination.  I forget how many stars new accounts can give, but they add up quite quickly.

However, I joined this site late in 2005 and was a lurker for a long time before that, and while that makes me a newcomer compared to some of the old fogeys around here () I remember seeing 99% of the 'hall of fame' pieces the day they were posted and thinking, 'wow, that's something new and different and better than I have seen or done anywhere else.'  while not particularly effective as a list of "the best pieces ever", since I agree that there's a lot of good stuff not on the list, I prefer to think of it as the "memory lane" section - a celebration of some of the more important/memorable moments in PJ history.



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