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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Here's a pixel pitcher (a pixtcher?) from a sketch.
I'd appreciate some feedback. The pitcher itself is well into the refining stage, the bg not so. The initial plan was to do it in 3 colors, there are 5 so far. I might still try it. ![]() ![]() |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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![]() More refining, checked persp issues on pitcher (bottom mostly, top a bit), added wine, started texturing bg. Now 10 colors + transp. Edit: ![]() New bg, without transparency. Not there yet. Edited by Manupix - 19 December 2009 at 2:32am |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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![]() I'm spending hours on this background without much improvement. Grrr. |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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Contrast between pitcher and background is important. Maybe use those purples? D'you have the pitcher (Or a picture of it)? Because if you're copying the sketch any mistakes just get compounded :)
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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![]() ![]() ![]() Thanks for the color idea! I might have been overboard with it though. Here with yesterday's bg texture. Then yesterday's colors again, with slightly different bg; then a crazy 2-color version. The middle one may still be my fav, but not finished yet. It takes so long working on this kind of textures. Contrast: do you think there's too much??? I find it rather low... No, I don't have the thing, only the sketch, and that was a quick one, the bg was not like that at all. It was more of a study of light, and for that it was helpful with the pixelling. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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![]() More versions, including one using the Jpalette. Why is this bg so difficult to get right??? This won't be finished this year. :S |
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skamocore
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 3866 |
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IMO the biggest problem with the bg is that it is non-sensical...There's a shadow created by the pitcher which implies depth, but the rest of the background is just a flat abstract pattern, which I think makes it hard to focus. It kind of makes me think of this:
![]() Just something I whipped up: ![]() |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Thx for the feedback.
It's supposed to be a flat nondescript surface, maybe a table top. 1st versions tried to give that some texture, with suggestions of lines around 0° and 70°+; then hints of light and persp were introduced from the 4th version, around 30-45°, and texture gradually disappeared. But if you don't see it, then it just doesn't work. Sigh. Well, I'm going to be reunited with this pitcher in the next few days, I might try real life experiments with it. Also means I'll be away from my work computer and any pretense at color control though. Re-sigh. |
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skamocore
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 3866 |
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Another edit:
![]() Maybe a hint of a horizon line could give the piece more of a focus though. Now looking over the rest I can see this is almost what you had in your first post. Anyway, was the sketch based on anything - photo/real life/etc...? Maybe you could add some extra objects into the scene; also, this was a challenge we ran a while back, you could maybe draw some inspiration from that. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Yes, I sketched from a real pitcher, but did not try to be realistic on the bg because I was mostly concerned by light. I thought the same approach would work for the pixelling.
Thanks for the tips anyway, there are some awesome entries in that challenge. Too bad it was not in 2009, I would have entered now. I might do something with it still, that palette is wonderful. Meanwhile I'll do more sketches of the pitcher with some bg. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Back on track with this guy.
I sketched it again last month. I realized I had got the shape wrong the first time, it's much more interesting than the mere oval I remembered. Somehow I always manage to get the proportions wrong when I sketch; the left one is closest. ![]() Newest pixels: ![]() I think I have the bg issue under control now. It's not finished, but I can see I have the desired 'light on table' effect, with an acceptable composition. But I'm no longer in love with the random dithering. I'll probably try again the 'crosshatching' I used for the hand. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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![]() Back to some checkerboard dithering. The volume looks like it's improved. Still some way to go though. |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Great improvement on volume and texture. Contrast is looking better too. Only thing bothering me is the square looking shadings near the bottom left corner.
I really like the colors from ![]() Right now colors are a bit under saturated. I really liked the crosshatching style, this would look pretty awesome with that too. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Thanks!
No more square looking shadings. ![]() Various light fixes, trying to make the shape obvious. Not really convincing yet, though better than the last one. Colors: I'll probably stick to this. None of the other versions I tried looks right. Crosshatching: I'd like to try, but it will probably be even more difficult to get the volume right, I don't promise I'll be patient enough! |
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meagz
Commander ![]() ![]() Joined: 09 December 2009 Online Status: Offline Posts: 123 |
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something about where the bottom of the handle connects to the pitcher just doesnt look right to me.... can't quite figure it out though.
the middle curve of the jug is lopsided, maybe? ![]() the rest of your curves are elliptical but that one goes up real sharp on the left. |
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Manjaman
Midshipman ![]() ![]() Joined: 02 October 2016 Location: France Online Status: Offline Posts: 92 |
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Really interesting topic and great results so far
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Meagz, you're magic!
![]() ![]() Yep, something was wrong there! The red ellipses are those I used so far. The large one is actually OK (but my former shading was confused and didn't look like following it), but the small one is wrong! When drawn in correct perspective from the top and bottom ellipses, the blue small one should be OK. And then, it's suddenly easy to make the shading according to the shape, which at last becomes clear! Thankssss. I love you! ;) Manjaman: I promise I'll try! |
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meagz
Commander ![]() ![]() Joined: 09 December 2009 Online Status: Offline Posts: 123 |
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looking much better :)
in the area where your blue circle is, it looks like its convex not concave because of the shading... ![]() |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Thanks, again! Good eye!
![]() Two close versions, I've spent too long looking at them and can't decide which is best. It's possible the problem is not fixed. Part of it is, I should make the lightest spots of this upper section come down lower, but then the plane change limit (blue ellipse) would disappear. Also, I don't have that blooming thing with me (not before next May!), so I can't check how light actually works on it. I thought I had captured it in the sketches: so much for that. Last look before posting: the problem is not fixed. I'll have to make at least the bright spot reach down to the ellipse. Whoever knows what happens then. Edit: to unzoom, ctrl+click (maybe something else on macs). Edited by Manupix - 28 February 2010 at 1:12pm |
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meagz
Commander ![]() ![]() Joined: 09 December 2009 Online Status: Offline Posts: 123 |
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looking better, i agree, its that bright spot that's throwing it off now.
i like the first version. i think maybe just make the bright spot thinner, right now, it's bigger than the highlight on the convex part. maybe make it 3-5 pixels across, instead of 13ish? the handle is looking awesome now, by the way. forgot to mention before Edited by meagz - 28 February 2010 at 2:17pm |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Hey guys. Back to the forum!
I can't believe I started this almost a year ago, and didn't come back to it for so long. I've finally realized that my problem was trying to both shade and texture at the same time. Countless times have I poured fire upon people for doing just that, and rightly so: it just doesn't work! So a while ago I removed all dithering and fixed the shading, not so satisfactorily again. Today I decided to work directly from a photograph I had meanwhile taken of the thing, and made a few color reductions to understand better how light works with it. That was interesting, because it shows that the boundaries between colors can change very much in shape according to how many boundaries you want. The consequence of this is that trying to copy the shading either from the original, or the picture, is hopeless: no eye can see those boundaries. Finally, arbitrarily deciding them according to the general behavior visible in the redux, and so that the volume looks correct was the thing to do. I dithered temporarily with simple lines because it was obvious dithering would play a part in the shading; then I liked those lines better than the checkerboards and decided to go for them. Also, new color choices: I might well opt for the brightest. Is this nearing the end at last? ![]() ![]() |
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skamocore
Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 3866 |
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Definitely looking better. Unfortunately though, I'm going to have to say that the background is still competing with the pitcher. It's actually distracting and makes the perspective harder to understand. Why not a table like the actual photo?
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by skamocore ...the background is still competing with the pitcher. Agree! Great thread. |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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Agreed with ska. I think you're trying to cram too mush into too little space, (e.g. no. 1). The single-pixel noise doesn't well represent the smoothness of the jug. If you look at the photo, the shadow doesn't mirror the highlight (no. 2). I made the rim a bit lighter (no. 4), and took away the hatched dither there. It sorta confused the gradiation of tone rather than making it smoother. Finally, the purple liquid isn't noticeable in the version I edited, it works a bit better in the more sepia one though :)
so yeah, look forward to seeing it finished (: ![]() |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Thanks guys <3 ! Great input.
ska: makes the perspective harder to understand Ouch... because it's a flat surface in my mind since the first sketch, I just assumed everyone would see it like that. Eye opener for sure! Why not a table? Well, I kind of tested that in the early versions, at least in my mind again! Wasn't satisfying then. So I'm trying to make it simpler, and to hint at flatness and perspective with those broad lines (still quite rough at the moment). I also had the maybe not so good idea to add wine stains as a perspective help. It might work but messes up the composition a bit. Jeremy: cool edits! 1 > right, that was a leftover from previous stages. 2 > not sure I understand what you mean: that I didn't draw the reflections and speculars as visible on the glossy surface? That's right, and I didn't really think about them. Actually I have this problem with light that the early sketch and pixel had a certain light which I couldn't exactly duplicate for the picture (even though the setup was almost exactly the same, light coming from the same northward (northern hemisphere!) window). Mainly the nice diffuse reflected light of the early versions is no longer there. You're right about the wine not being visible in the high color version, I will probably stay with the second version. Anyway, I undithered again, and reworked the shading. Then I tried different unfamiliar texturing patterns. I'll have to study Dawnbringer some more... There I am now, one undithered and 2 textdithered versions. One advantage of those textures could be that I'll be able to use simple lines on the bg, which I didn't before because of conflict with the jug. ![]() Also: OUCH 59-16 Edited by Manupix - 28 November 2010 at 1:47pm |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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For #2, I meant that the ridged bit (see red in pic) isn't as visible on the shadowed side. IMO, you could leave it out, or reduce it, and still make it clear that it has that shape thanks to the light side.
![]() Also, that little weird specular was my failed attempt at some kind of condensation/drip effect. Don't be afraid to fudge a bit with any areas that arise in the future either, such as putting a little highlight in the shadow at the bottom left of the pitcher to make the shape more readable. Bonne Continuation :) |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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I see! Guess you're right; I'll check that in the next versions.
Merci! ;) Meanwhile, 2 experiments, not very conclusive: I did check Dawnbringer's work and for the first time I've begun to understand something about his textures. It involves colors of close values and different hues. It happens the wine colors are in this kind of relation to the jug colors: I just had to try. Needs more work and study... Then, I think I might not be able to solve this without a new color, since one value gap in the mid-tones is too wide. So here's a quick test with an additional color -- this is costing me dearly in self-esteem! Also I made the wine stain somewhat nicer; it might stay after all. ![]() Edited by Manupix - 28 November 2010 at 6:08pm |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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![]() I might have found a way out of some issues. The decisive point was to balance the palette value jumps better, reducing the gap between the 2 midtones. This makes the mid jug boundary more acceptable. Hues will still need shifting. Also I turned the wine into water ;) which is nicer and reduces the palette to the original amount of 5 colors; then improved the stains. I went back to the irregular texture dither which is probably the best so far, even though it will still need refining. No more Dawnbringer patterns for now, although I'll have to explore that some more. Edited by Manupix - 29 November 2010 at 5:21pm |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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FI-NISHED !!!!! And uploaded and I don't want to hear about it ever again. Ok, jus' kiddin' :S
![]() After, again, innumerable and inconclusive trials and changes and tests, I decided to keep what worked best from previous versions. Texturing is consequently a bit of a patchwork, but I'm now convinced that a really clean rendering would require a large palette. That, or I suck. Colors being still not satisfying, I tried some of my previous palettes then borrowed palettes from other artists and settled on something inspired by (not copied!) this piece by iLKke. Why was I not able to come up by myself with a working palette for this, I wonder. I should rely more on technique and less on chance to pick my colors. Thanks again for the help! <3 =) Edited by Manupix - 03 January 2011 at 7:09pm |
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