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imnumberfour
Midshipman
Joined: 27 December 2011 Online Status: Offline Posts: 46 |
![]() Topic: [WIP] The dead will walkPosted: 08 June 2012 at 3:54pm |
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Hi, recently i've been really trying to get better at pixel art and actually finish a piece. Usually I make a rough sketch and give up, but with the help of Levaunt (Who gave me tons of crits! :3) I have managed to refine some work.
The pallet used was jsut an old one I may, but had the brightness bumped up a bit, so maybe some crits on that would be good. Anyway, without further adieu, here is my work so far: ![]() [EDIT] forgot to mention, it is only 6 colours [EDIT] Edited by imnumberfour - 08 June 2012 at 4:10pm |
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imnumberfour
Midshipman
Joined: 27 December 2011 Online Status: Offline Posts: 46 |
![]() Posted: 16 June 2012 at 9:47am |
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No crits? I've been postponing work on this until I got some help, hahah :S
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Zeratanus
Commander
Joined: 02 August 2008 Online Status: Offline Posts: 517 |
![]() Posted: 18 June 2012 at 6:51am |
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Sometimes things just slip through the cracks :B
The focal point is obviously the skeleton here, but that skull anatomy is very funky looking. The lighting is also very inconsistent. Skull reference at roughly the same angle Skull under various lighting at various angles another from roughly the same angle with high contrast lighting |
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cure
Rear Admiral
Joined: 23 October 2005 Online Status: Offline Posts: 2771 |
![]() Posted: 18 June 2012 at 7:15am |
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Yes, the skull anatomy could be improved. Note the protrusion of the maxilla, the width of the zygomatic arch esp. alongside the eye socket, the size/location/depth of the parietal bone, and the shape of the jaw as well as how it connects to the skull.
Composition and empty foreground also leave a little to be desired. |
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imnumberfour
Midshipman
Joined: 27 December 2011 Online Status: Offline Posts: 46 |
![]() Posted: 18 June 2012 at 8:03am |
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Lots of technical words
I can see what you mean by the foreground and honestly I agree 100%. I think this is one of the reasons I give up, I don't really start off with a good composition, and then get bored/frustrated. I was wondering, would this peice be any worth further developing, or should I attempt something with better composition and take this peice as a lesson? [edit] I think I chose a pretty funky ref as well! [edit] Edited by imnumberfour - 18 June 2012 at 8:06am |
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cure
Rear Admiral
Joined: 23 October 2005 Online Status: Offline Posts: 2771 |
![]() Posted: 18 June 2012 at 8:32am |
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If your goal is to actually finish a piece, then finish a piece. You can always expand the canvas or move elements around if the composition isn't working. Just moving the skeleton to the right a bit would help a lot, the buildings in the background add more weight to the left side of the image so they need to be countered by weight on the right.
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imnumberfour
Midshipman
Joined: 27 December 2011 Online Status: Offline Posts: 46 |
![]() Posted: 20 June 2012 at 8:22am |
![]() quick concept of an update, still need to re-do the anatomy of the skeleton; I'm not trained in art at all (just your avergae art classes in secondary school) so this anatomy stuff is almost alien to me! Might also change the pallet... |
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H|F
Commander
Joined: 18 November 2010 Online Status: Offline Posts: 205 |
![]() Posted: 22 June 2012 at 10:57pm |
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For me I feel like at least change the colors of the font so it stands out a bit
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imnumberfour
Midshipman
Joined: 27 December 2011 Online Status: Offline Posts: 46 |
![]() Posted: 23 June 2012 at 2:12am |
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I'm thinking of a complete re-vamp of the colours to give this piece a different feel. Also going to add some more colours. :)
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