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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
![]() ![]() ![]() Posted: 04 November 2006 at 11:22am |
so, recently I decided to make a file containing a sh*tload of silhouetes.a sort of doodle collection with quick 1 to 2 minute doodles. one of them was the black silhouet below that I am now going to transform into a zombie (or at least have a good time trying to) C+C are very much welcome as that's the point of posting a wip ![]() Will make this post a sort of update diary this was getting a ridiculasly long post (actual pagelength, not wordcount), so I enveloped the wip images into an animated gif: ![]() see individual frames along this thread with the last frame always near the end of the thread (obvious) Edited by Equinoxx - 26 November 2006 at 1:48pm |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Doesn't look too zombie like.
He looks more like a guy with a bad back problem. More dead, less alive. |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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agreed ... just wanted to get the basic form definitive before moving on to zombiefying him.
how would you go about doing that though ... more greenish skintones perhaps ? |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Show tears in the clothing, dead, gray-green skin, dark red flesh and rotting organs where the skin has fallen off, the like. Also, his left arm looks a bit off. Maybe add more bend at the elbow?
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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hmmm, Don't quite understand where you're going. If you are thinking of a scene where many bodies make a scene, I would think ironing out the layout first and adding the 'zombifications' later would be a wise time saving way to get there.
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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good points, MoD, tried that but it appears it was a dislocated shoulder. see if it looks better now.
good ideas about zombiefication Jal, not sure where I'm going with this either, might do an entire piece but it's going for single Z right now so in that light I ignored my own comment and went ahead ![]() |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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The arm is improved a lot, but I'm having some trouble telling what the black line sticking out of him is. Good zombification here, but I'd suggest using selout or inner aa on the outlines.
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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the black thing sticking out of his shoulder is something that's gonna be worked on.
will look into selout in general, if it's black it's temp |
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Saboteur
Commander ![]() ![]() Joined: 29 January 2018 Online Status: Offline Posts: 888 |
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Mouth open. Always mouth open. And drooling.
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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you have wisdom master Saboteur
so, mouth open and drooling. and, in the meanwhile I decided to do a scene, so here's a start at zombie nr 2 as well :) ![]() |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Oh sweet! That second one is looking excellent! Except what's happening around his jaw? Neck is also too thin, his head feels like it would be snapping off from its own weight.
The first zombie's waist is too thin, imo. And the shading on his shirt needs work, it's bordering on pillow. I say introduce a shadow tone for it and really work the colours. Also I would change it from that clean white to dirtier bone/yellow/brown colours. I'm looking forward to seeing this scene flesh out. ![]() Edited by EyeCraft - 07 November 2006 at 5:49pm |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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see, what's going on with the jaw is that there is none ... his jaw and front of the throat are ripped out there are danglybits of flesh/skin now where his jaw used to be. might look into thickening the neck a bit at least make sure it wouldn't snap of, that'd look bizaro
good points about the shading on the 1st one. after making the 2nd and failing at a quick shading for it I decided that I need to rethink the shadingscheme in it's entire therefor yes more then likely I will touch this and redo it. |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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I might do an edit (I think I'm getting addicted to them)
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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edits are welcome (and imo always fun) so go right ahead
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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![]() ![]() Not my greatest, but take a squiz if you want ![]() Edited by EyeCraft - 08 November 2006 at 2:42am |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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uhuh ya nice one. dig his fatter proportions will def incorporate that.
Not sure about his arm-edit though, as mine is showing his elbow whereas yours is doing something impossible (try it, you can't turn your bicep outwards while having your hand backwards ... apart from that, great edit. thx |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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wtf?! I just made a post and it's not here? Fine I'll write it again...
You can if you're a zombie ![]() EDIT: Actually now that I look at it I remember, i interperated his hand as its fingers retreating from the viewer towards the horizon, which would put it in correct orientation with how I did the bicep...sort of... Edited by EyeCraft - 08 November 2006 at 3:11am |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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well, you did interpret it right (almost, since it's halfway between to the right and to the horizon or something to that extend), it's just the the inside of his hand (the palm) is facing upwards, therefor, the elbow points outwards.
But yeah you're edit definitely helped in multiple places. |
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Fugitive
Commander ![]() ![]() Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
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Could you make a mock up of Zombie Apocalypse II |
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Fugitve is playing on his XBox 360
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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So, I incorporated some of Eyecrafts edit and did some editing of my own, also added YET another zombie into the mix, might gonna do an entire horde in the end.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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I like the look of the skin. :) Nice decrepit green/blue look. Let's see the other one's colored!
How about a girl zombie, eh? |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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can't wait to see the one on the ground animated (if you plan to)
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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@ aleiav - thx kinda satisfied how the colors worked for me :)
and good one of the girl, TOTALLY didn't even cross my mind and will most definitely now add female zombies as well. thx. @ scottfro - I don't think I'll be animating them but if plans change, that'll be the 1st one on the move ![]() |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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oh no animation :(
i was hoping for some zombie limp action! |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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update time. been a couple but I'm not willing to let this one slip.
cleaned up the 1st one a lot, gonna try and setup a rather clean image before I gore it up more then it is allready. I like what's going on with the pants of the middle one, stylewise ... opinions ? crits ? edits ? ![]() |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Haha, carrying his arm, thats brilliant.
Looking somewhat tidy, but considerably jaggy on all of them, perhaps some AA? I love the pose of the second zombie's foot, too. The third zombie's head needs to be bigger, imo, and maybe have some intestine trailing out, that's just what I would do. His hand needs to be bigger, too. |
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ceddo
Commander ![]() ![]() Joined: 01 June 2020 Online Status: Offline Posts: 466 |
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Mmh. Intestine trailing out would be... delicious.
The zombie who's doing the matrix's right leg needs work: high thigh's muscle seems to curve in, when it should be doing the contrary. |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Haha, doing the matrix.
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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small update:
biged up the crawling zombies head added intestines somewhat fixed matrixZ's leg some other small edit ![]() |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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was talking to Cure and remember he had a zombie piece as well which I really liked.
So I decided to add in the fat zombie from his piece. Be warned, HEAVY wippage and the bloodspray from his head comes from the hero's bat I have yet to make ![]() |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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hahahh new one is looking great so far!
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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yeah he's becoming my favourite FAST
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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woah wicked edit....particularly like the texture on the fat dude.
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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I would have worked on it a little longer, but I have a short attention span. Pay no heed to my palette, it means nothing. I took out the darkest blue as the jump from it to the next closest color was rather small. I might tinker on the edit a little more, who know. Fatty's knees are now highter, Crawler has more cranium, I tried to make better use of highlights, etc etc.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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You are such a violent person. These virtual folk have done nothing to yo yet you insist that they be tortured!
For shame..
Great work really classy palette and motion!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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wow, the highlights have all of a sudden brought these way up in style.
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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yeah that's a way excellent edit Cure ... been having trouble with the highlights. so this is a good reference for me.
good point on the darkest blue, although you didn't take it out entirely, as it is still in the hair of the right 2 z's. thx mucho so far man. |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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paying close attention without doing a 1-1 copy to Cures edit, I tried applying the highlights and shading.
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Pieface
Commander ![]() ![]() Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
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Im loving this piece, just would of liked to see a variation in clothing colours, looks like zombies have there own uniform
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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yeah good point, might do that. Don't know why (since there's no real good reason) but I'm kinda trying to limit the number of colors used.
But with the shading applied, it shouldn't be to hard to introduce a new colorcurve and apply that to either shirt or pants. |
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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so, Introducing our hero, Ben Oakenshield
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Pieface
Commander ![]() ![]() Joined: 09 February 2006 Location: England Online Status: Offline Posts: 146 |
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Wow really great pose on Ben, i still would like to see differen colours on the Zombies, eg you can use a Green from there skin, a peach from bens skin, Red From Blood
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Swiifty
Midshipman ![]() ![]() Joined: 26 May 2006 Online Status: Offline Posts: 63 |
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Shouldn't the fat Zombies head move to the other side when struck? It looks quite unaturally that he turns the side he was hit...
I really like the clubbers pose. Very nice! |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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i agree about the direction of the fat zombies head but none the less this is really shaping up to be awesome...are you going to turn this into a game? and if so, need any help please don't hesitate to get at me...i love zombie games!
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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good point about the head ... I made the zombie first but REALLY wanted to do the hero in that pose. I'll see about changing the zombies head towards the back angling with the direction of the hit :)
will incorporate more color into the cloths, but will wait with that till I start building the environment, so I'll have more choise for that Not going to make a game out of this though, for one I wouldn't know where to start, 2nd it would be lots and lots of work. This is just for fun. |
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scottfro
Midshipman ![]() Joined: 10 October 2006 Online Status: Offline Posts: 61 |
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is anyone aware of any 2d side scrolling zombie games...maybe like final fight style or something. i want one now!! :P
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Swiifty
Midshipman ![]() ![]() Joined: 26 May 2006 Online Status: Offline Posts: 63 |
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I would suggest checking for old nes games. You know, like super nintendo and so on.....
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Equinoxx
Commander ![]() ![]() Joined: 16 December 2005 Online Status: Offline Posts: 164 |
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update*
in light of the antidirection head I turned it the other side and it's indeed for the better. added some environement references to zombie movies just for kicks ![]() ![]() |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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aww yes. :) Shaun of the Dead. :D
You should make a dog looking up... a zombie dog. Edited by Aleiav - 28 November 2006 at 11:26am |
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