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Hapiel
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Quote Hapiel Replybullet Topic: Noobtorials
    Posted: 30 December 2007 at 11:50am
Hello starting pixel artists and people who help them,

I am collecting and creating noobtorials, to make it easier to explain things to the newbies, witch are free to use, very simple, no extra information.

If you have ever made such a thing people can use for free, please post them here, and I will add them in the first post!
If you ever need to explain something that cannot be done with words only, take a look here, and if there is no noobtorial that can help you, create one and add it!

Noobtorial = Copymeright @ Jalonso  <<<jal edit: It wasn't me that came up with that, it was........???maybe MonkeyofDoom

On my personal list:

  • Anti Allias
  • Dithering
  • Isometric projection
  • Clean lines
  • Shading
  • Palettes
  • Color ramps
  • ...
Suggestions are welcome, but your own noobtorials even more!
Please reply if you find any mistakes in these noobtorials.

------------














Another small tutorial to create a tiny pixel car. Steps:
  1. LineArt
  2. Ground paint
  3. Removing black outlines
  4. First highlight colors
  5. Filling wheels and window
  6. Using gray for shadows and glass
  7. Highlight color
  8. Even more highlight









  






Edited by jalonso - 28 September 2010 at 5:47am
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jalonso
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Quote jalonso Replybullet Posted: 30 December 2007 at 2:03pm
By d-p who won't mind me putting this here.


Another small tutorial to create a tiny pixel car. Steps:
  1. LineArt
  2. Ground paint
  3. Removing black outlines
  4. First highlight colors
  5. Filling wheels and window
  6. Using gray for shadows and glass
  7. Highlight color
  8. Even more highlight
Would be happy, if some of you can use it.


Edited by jalonso - 05 September 2010 at 7:29pm
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Hapiel
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Quote Hapiel Replybullet Posted: 01 January 2008 at 6:09am
Ok here is the shading and the ramp tutorial.
Both not perfect, because im no expert in both of them myself, but I think it can be of a help for the newbies.. Tell me what you think about them please :)



And don't forget to post them when people need them!
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Quote BlackDragon Replybullet Posted: 02 January 2008 at 9:36am

Is this good enough for you guys?

 
Edit: There we go :D


Edited by BlackDragon - 02 January 2008 at 9:41am
"A little pain never hurt anyone." - Blueberry_Pie
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BlackDragon
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Quote BlackDragon Replybullet Posted: 02 January 2008 at 11:33am
Decontrasted'ed
"A little pain never hurt anyone." - Blueberry_Pie
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BlackDragon
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Quote BlackDragon Replybullet Posted: 02 January 2008 at 4:15pm
Don't worry Hatch I am apt to learn ;)
"A little pain never hurt anyone." - Blueberry_Pie
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Hatch
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Quote Hatch Replybullet Posted: 03 January 2008 at 10:28am
The old version was arguably more stylish, but it was less accurate. Accuracy trumps style in a tutorial meant for the beginner.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 09 January 2008 at 5:25pm
Baccaman is THE authority on the walk animation, if you read pixelation. Search some of his posts there; they are an amazing resource.

RPG is numberwang.
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jalonso
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Quote jalonso Replybullet Posted: 13 January 2008 at 8:58am

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Metaru
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Quote Metaru Replybullet Posted: 01 May 2008 at 12:39pm



Edited by Metaru - 05 May 2008 at 9:48am

I ate leel's babies
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Hapiel
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Quote Hapiel Replybullet Posted: 12 June 2008 at 1:14am
Hey guys, something I would really like to see, is an Anatomy Noobtorial. Could anyone make that? I guess it would be very useful. I can't make this myself because I'm no anatomy expert. But just a simple tutorial witch basic relations and such, would be great!
And maybe one extra for the face as well.
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M.E.
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Quote M.E. Replybullet Posted: 12 June 2008 at 3:13am
Hi All,

Maybe it is of use to someone:



Best regards from

M.E.

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Skull
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Quote Skull Replybullet Posted: 04 September 2008 at 4:16pm
Found these old things; dunno if they help. :)

  
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Hapiel
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Quote Hapiel Replybullet Posted: 16 October 2008 at 4:44am
I called..., well jalonso the first one a noobtorial, because its a very short explanation for beginners, we usually call these things tutorials too ;)

This got stickied twice or 3 times, but it also got destickied 3 times or so ;)

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Hapiel
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Quote Hapiel Replybullet Posted: 12 January 2009 at 9:27am
A new noobtorial because you will all need it someday!


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Evilagram
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Quote Evilagram Replybullet Posted: 20 January 2009 at 12:05pm
Here's another addition to the collection. I went with black because it contrasts the color wheel's central white.



A simple tutorial on color theory.

I skimped on some of the pixel art. Went with a sort of knee in order to circumvent the classic ball cliche.
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pixelblink
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Quote pixelblink Replybullet Posted: 31 January 2009 at 10:01pm
learning to pixel is the same as learning to draw. It's just a different medium/style. Not having the ambition to be an artist of any level isn't going to allow you to become a better pixel artist at all. That's like saying "I command you, pencil! Draw me a magnificent beast!" and expecting it to do it for you. Practice makes perfect and only time can improve your work
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jeremy
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Quote jeremy Replybullet Posted: 31 January 2009 at 10:45pm
May as well put this here too:
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Evilagram
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Quote Evilagram Replybullet Posted: 01 February 2009 at 10:34am
Originally posted by Eramatch

What does drawing on paper do o.o
Cuz i really want to learn how to Pixel.
So your saying i have to draw first? but what will that do with my Computer Graphics?
_popupControl();


A lot of people ask this.

DRAWING IS THE CENTRAL BASIS FOR ALL OTHER ARTS.

If you can draw well by hand, that skill translates over to the computer. Nearly all the skills learned with drawing by hand apply to pixelart and general CG as well.

Same goes for anatomy. I've suggested a number of times that an artist learn realistic human anatomy only to hear the rebuttal, "but I just want to make cartoon characters." No matter what you're making, it helps to have a thorough understanding of anatomy. Once you understand what's there, you can understand how to make it cartoony.
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Hapiel
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Quote Hapiel Replybullet Posted: 20 February 2009 at 1:59am
I am glad you do not.

I am adding this to the list:





Edited by Lollige - 20 February 2009 at 2:01am
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jalonso
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Quote jalonso Replybullet Posted: 16 May 2009 at 4:20pm
Not really a n00btorial but may be helpful.



Originally used on other threads to make a point of some kind.

This is AA by Dr D -simple example:
...you don't have to succumb to jaggy lines.I would advise Anti-Aliasing. Apply a method like this to your pics, granted you do it in moderation, and they will be sure to be a lot more pleasant.




Edited by jalonso - 08 June 2009 at 7:37pm
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greenraven
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Quote greenraven Replybullet Posted: 27 May 2009 at 12:28pm



Just a little something for everyone to know, to look, and to reflect upon.
"pwnage comes with patience, practice and planning." ~ Jalonso   
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jalonso
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Quote jalonso Replybullet Posted: 13 June 2009 at 4:16pm
This is an example of conserving colors I did as a reply here:
http://www.pixeljoint.com/pixelart/43835.htm
Done quickly but shows how less colors does not sacrifice artistic vision. And it makes for better pixelart.


Although I did not do so here. As you remove colors and streamline your PA more and more PA techniques will be needed, AA/dithering/selout, etc. Additionally the less colors the more you'll need to indivially tweak a shade here and there.

The main thing is to pick colors that work with other color ramps in your piece.


Edited by jalonso - 13 June 2009 at 4:20pm
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Quote Celri Replybullet Posted: 31 July 2009 at 12:32pm
I have been looking for decent tutorials on animation...I know - horror!  I have no idea where to start, what software to use or how it works - been to google the topic but they mstly write for people who already know what they're doing!  A little frustrating.  I use Paint, Graphics Gale and recently started playing around with GrafX2. Is there anyone who can help please?
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Quote x-death Replybullet Posted: 31 July 2009 at 7:24pm
all an animation really is, is a bunch of pictures put together. so you need to figure out how the picture will look in each frame in order to get to the end outcome of your animation.

there isn't alot of tutorials because it isn't something you can really teach. there are some tutorials on how it should look such as walk cycles ect... but thats about as far as they go tutorial wise.

hmm...ah yes programs, well i use paint when i do animations i just draw each frame. but it often leaves you wondering as to how different the picture you are drawing is from the previous one. which is why alot of people use graphics gale instead of paint it has alot of useful features like that. see i think its called onion skinning or something but in graphics gale you can see what the previous frame looks like on the canvas or something and it allows you to make a more efficent anaimation.

as for were you should start, i recommmend starting out with simple animations like a lift door closing, or something like that, this way you can understand some of the basics before you move in to a harder level of animation.
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Quote pixelblink Replybullet Posted: 31 July 2009 at 10:27pm
An amazing book entitled: The Animator's Survival Kit by Richard Williams is a great resource for all aspiring animators. Many I've talked to have sworn by this book. I picked it up myself and plan to make use of it in the future as well!
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jalonso
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Quote jalonso Replybullet Posted: 09 October 2009 at 9:18pm
Just adding these here. Made for a WIP section thread but could be useful to others.


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Quote IQbrew Replybullet Posted: 24 October 2009 at 3:40pm
I'm basically a beginner myself, but I seem to be pretty good at fire, so I'm hoping this could be useful to someone.

Step 1
Outline and fill the fire's shape with a red color.

Step 2

Pick an orange.
Find the edge opposite to the fire's direction, and fill in part of it.
Fill in a medium part of the middle with a shape roughly similar to Step 1's shape.

Step 3

Add in a thin bright yellow highlight following the middle of the orange.

Step 4

Add in some pixels in the area opposite to the fire's motion.
This is usually up, but in this case it's the topright.
The pixels should be the same color as the previous three.



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Quote Manupix Replybullet Posted: 27 October 2009 at 5:15am
I made this little tuto about vanishing point perspective, for a wip thread. Thought it might be useful here with a few explanations. Feel free to edit!



It is important to understand how perspective works in order to obtain satisfying realistic scenes.
Perspective is not arbitrary, it is based on how our eyes actually see.

It's explained in great detail here.

Please note: isometric, oblique and similar so-called perspectives are not discussed here, as they are non-realistic parallel projections and cannot use vanishing points.

To sum up the important points:
All real world parallel lines either appear parallel to the observer when viewed exactly frontally, or appear to converge towards a virtual vanishing point.
This point may be within or without the image frame; when within it can be apparent or hidden behind foreground objects.
Every group of real world parallel lines has its own vanishing point.
In many cases, a scene (a house, a room, a city) will have 3 main groups of parallel lines, derived from a cube: there should be 3 main vanishing points.
However, according to the observer's position and drawing options, it is acceptable to show only one or two of them, the other groups of lines being drawn parallel. Buildings vertical lines will often be drawn parallel, even though this is actually a non-realistic convention.
Looking around you will convince you that the only real perspective is 3-point perspective.

Practical steps:
- Decide horizon height. Even if it is hidden in the image, the vanishing points for all real world horizontal lines must be on the horizon, so it is important to know where it is. The horizon line crosses any object at the observer's height. For instance, in a city view from street level, the horizon line crosses buildings at about 1/3 the height of the first floor (height of a standing observer).
- Decide angle of view: wide, medium, narrow ('telephoto'). This means to decide the observer's distance to the subject: close, medium, distant. Vanishing points will be closer to the image or within it in a wide-angle view. Having 2 or 3 of them within the image means extreme wide-angle, not usually realistic nor very nice (Because the retina is a curved surface, we do not perceive the distortions visible in photographs taken at the same extreme angle of view as our eyes have).
A wide-angle view sharply divides subject planes: the distant background is seen smaller/further than it is, compared to the foreground. Conversely, a 'telephoto' view draws planes nearer, the background is seen larger and nearer than it is.
- Decide number and position of vanishing points. Are objects seen frontally or sideways? Is the view level, from above, from below? Do you want to emphasize depth?
- Remember foreshortening: the closer a vanishing point is to the image center, the shorter the corresponding lines should be; the wider the angle of view, the (reasonably) longer they should be! A common mistake is to make sides lines too long, irrespective of the actual angle of view.
- Draw!
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Hapiel
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Quote Hapiel Replybullet Posted: 30 October 2009 at 4:02pm
Manupix, I think that  a perspective noobtorial can be quite useful, but I also think that you could have had a more explainative image. Someone who has no experience with perspective will understand nothing without those large amounts of text.
However, still id like to thank you for it :)

And I am going to add this chart to the list


Thanks to Archane > DM > Skamocore
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Quote Evilagram Replybullet Posted: 03 December 2009 at 9:52am


Someone didn't know what blocking was. I made a quick picture with step 5 and step 4 visible. Revised today to include a full explanation and intermediate steps.
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jeremy
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Quote jeremy Replybullet Posted: 04 December 2009 at 5:13am
I just start with a midtone and layer the shades and highlights.
Liek dis


I normally dither and add finer details after that.
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dpixel
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Quote dpixel Replybullet Posted: 25 February 2010 at 6:04pm
This starting image is actually from a noob I'm trying to help.  The last 3 images were done by me.  I'm probably not the best teacher, but I thought this might be helpful to others.
hehe (ಠ_ಠ ) o_- :p
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jalonso
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Quote jalonso Replybullet Posted: 10 March 2010 at 10:29pm
Made this as a reply on the WIP section. Others may find it useful.

Just a general idea of how I do rocks that may simplify the process for you.



Some things you make from dark to light, others, like rocks, seem to work best from light to dark... for me anyways.
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Quote Akhom Replybullet Posted: 01 April 2010 at 1:24pm
Hey what resolution are people doing pixel art in these days. I currently leave it at the default 72 pixels per inch square but the problem is that it doesn't look like some of the ones done on the site. I guess the edges are less smooth? More jaggeded-ness from the square pixel.

What are standard pixels per inch for pixel art these days?
I want to help people with pixel art projects and continue learning the art form.
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Quote onek Replybullet Posted: 01 April 2010 at 2:32pm
72ppi indeed... i think u just discovered antialias ... look up the very first noobtorial in this thread ;D

Edited by onek - 01 April 2010 at 2:32pm
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Quote Aardwolf Replybullet Posted: 30 May 2010 at 11:59am
Originally posted by Lollige

Manupix, I think that  a perspective noobtorial can be quite useful, but I also think that you could have had a more explainative image. Someone who has no experience with perspective will understand nothing without those large amounts of text.
However, still id like to thank you for it :)

And I am going to add this chart to the list


Thanks to Archane > DM > Skamocore


Could there be some text added to this image that gives a short explanation what exactly it's about and why? Thanks :)
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jalonso
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Quote jalonso Replybullet Posted: 05 September 2010 at 9:23pm
This comes from from snader on some WIP thread:

...For a moment, forget that the hair is made up of many small strands, and try shading it as if it were one big blob, and then later you can add smaller details.


This might be useful.
-shaded eyesockets instantly give more depth
-darker under the cheeks
-hair is just MSpaint SprayPaint tool, so very messy, but it still looks pretty convincing without too much effort (I did this to get the general shapes in place. More detail could be added to it)
-chin/neck shadow
-nose shaded
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jalonso
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Quote jalonso Replybullet Posted: 30 September 2010 at 12:42pm
This is extremely basic but, its something that often comes up.


@All, if you ever have anything helpful to the new folk, please post :)
Reposting image lost in Pixelastropy2010

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jeremy
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Quote jeremy Replybullet Posted: 03 October 2010 at 1:54am
Scale tut :L


@jal: Should this be stickied? :o
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ellie-is
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Quote ellie-is Replybullet Posted: 06 October 2010 at 6:15pm
Get rid of the dithering, and you get perfect feathers as well. :P
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Quote ellie-is Replybullet Posted: 07 October 2010 at 7:54pm

I was told to post this.
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cure
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Quote cure Replybullet Posted: 07 October 2010 at 8:25pm
ms paint is definitely not one of the best programs out there for pixelart :P
it wasn't designed with serious pixelling in mind, and it shows.

duno that the aa example is ideal, still looks pretty jaggy
otherwise very useful overview for beginners.
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Quote ellie-is Replybullet Posted: 07 October 2010 at 8:48pm
Yeah, I know. I was never good at AA, and I made that over an year ago, when I was even worse :P

And you are 100% correct on that MS Paint thing, I'm not sure why I wrote that.
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Quote jalonso Replybullet Posted: 23 November 2010 at 5:51pm
Too essential to let it die in another thread.

Aureeo - Not pixel art (I don't think), but my question about it pertains to pixel art. The white and gray pixels around the edge of it, Is that anti aliasing? And if so, isn't AA supposed to make an image look good? Why does this look so bad? Cause I've seen images like this with that stuff around the edge a lot. o.0


Jeremy  - ...First and most importantly, Pixel Art must be saved in .png or .gif formats (Don't save as .gif in MS Paint though, it does odd things), as jpeg screws up colours and everything irreversibly and other formats aren't very web-friendly.

Pixel Art, at least in Pixel Joint's definition, is where control over every colour and single pixel placement (This doesn't mean you can't use floodfill or line tools though) is achieved. Any tools or filters which use automatic anti-aliasing, partial transparency/opacity and automatic gradients are Non-Pixel Art (NPA) according to PJ.

External Anti-Aliasing (like on that piece) are no-nos when it comes to a transparent background, i.e. when one can change theme like on here. It was probably originally tailored for a white background. AA is used for smoothing lines and the difference between colours, basically. The piece you posted has either been resized or jpegged at some point, so where it may have been PA once it isn't anymore.

Here's something I made for someone showing a .png, .jpg and weird paint .gif:


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jalonso
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Quote jalonso Replybullet Posted: 05 December 2010 at 5:15pm
A doppleganger post:



Now, I don't doubt that you pixeled the tiles yourself, I'm simply making the point that the effect you're creating is just random noise. I tried breaking down my grass tile into a WIP for you. The steps are not 100% the way I do things but it's the same principle.

I am aware that your grass is not meant to look anything like my grass but following those simple steps can still help you out. Pixel art is about control and crispness, not randomocity.
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jalonso
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Quote jalonso Replybullet Posted: 26 December 2010 at 1:13pm
PHOTOSHOP SETUP for pixelart.(LINK DEAD)

rough idea
(X)


Edited by jalonso - 23 March 2011 at 10:34am
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jalonso
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Quote jalonso Replybullet Posted: 05 January 2011 at 7:16pm
From THIS thread

by r1k

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jeremy
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Quote jeremy Replybullet Posted: 15 January 2011 at 8:25pm
Really useful animation frame rate guide It's from '07, so the browsers are a bit out of date, but it should help to explain why delay in a program doesn't match online.
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jalonso
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Quote jalonso Replybullet Posted: 17 January 2011 at 11:48am
by Jeremy
... banding often occurs from bad/non-existent AA. With more obvious colours:


by manxana
I made this tutorial, but is in spanish, althought I think the images can explain them selfs( i hope). LINK


Edited by jalonso - 17 January 2011 at 11:49am
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