Bronze Bust *updated* :: Pixel Art Detail

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Bronze Bust *updated*

Bronze Bust *updated*


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Pixel Art Details


Title: Bronze Bust *updated*
Pixel Artist: Adarias  (Level 8 Brigadier General :: 11400 points)
Posted: 5/10/2006 6:30:26 PM
Palette: 15 colors
Statistics: 40 comments :: 77 favorites :: 0 avatars

basically, a bronze bust of a black man, more for fun than anything else, but it may work its way into a project as a piece of statuary in like a town square or something.  mostly experimental coloring and texturing.

Edit 1: 5 / 11
Original: 5 / 4 http://img146.imageshack.us/img146/953/blackman9gw.png

Top Pixel Art - May 2006 (#8)Top Pixel Art - May 2006 (#8)

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Arthurio (Level 1 Rookie) at 8/11/2009 3:52:41 AM

so awesome !


minipuck (Level 2 Flatfoot) at 7/28/2009 7:39:34 AM

awesome texture, shading, use of colors and anatomy?

Atleast thats what i think when i see it.


orenshtiv (Level 5 Rokkyu) at 7/6/2009 8:19:54 AM

umm...no upset but...why do peapole like this one so much?...


Arboris (Level 2 Petty Officer) at 5/20/2009 4:11:58 AM

Well, I'm supposed to give usefull feedback and all that. But that's just jawdroppingly incredible  


shm31 (Level 1 Rookie) at 11/15/2008 8:47:04 AM
total respect.

Tomba (Level 1 Rookie) at 10/31/2008 1:53:34 AM
 very very interisting...

Chace (Level 5 Captain) at 10/29/2008 2:29:20 AM
This is pretty awesome!

loaderror (Level 1 Rookie) at 4/5/2008 3:35:27 PM
Fantastic image and style! that palette was one hell of a palette.

Nora (Level 1 Depressed) at 3/17/2008 12:07:05 PM
Incredible. Amazing colourchoice.

rabidbaboy (Level 4 Shichikyu) at 11/4/2007 5:07:59 PM
I immediately knew it was yours.
So colorful and eye burning in a nice way.:>

sondre (Level 1 Rookie) at 10/10/2007 6:55:53 AM
brilliant colouring

rajkosk8 (Level 4 Deputy) at 4/13/2007 1:37:58 AM
yep !!! it is bronze and it is extraordinary.

AIGuy (Level 1 Jukyu) at 2/23/2007 9:07:49 PM
Man, that takes some skill to make.  It's amazing how that looks bronze from far away, but some weird mixture of color when you zoom in.

Zhou (Level 1 Rookie) at 1/19/2007 9:58:40 AM
Great. Looks like it's starting to oxidize. Nice effect.

vanSchmidt (Level 1 Intern) at 12/19/2006 11:35:13 AM
This is one, nice bust... a bust well enough to go to Foster's home of imaginary friends.

Niss (Level 3 Stalker) at 7/24/2006 1:36:45 PM
simply whoaa! that's some lovely texture work you've done here!

NobleClock (Level 2 Corporal) at 7/21/2006 3:27:13 AM

so good it makes me want to spew

 


BlackFang (Level 6 SWAT) at 7/5/2006 10:02:32 AM

amazing, no critics =x


lordcrazy22 (Level 1 Hired Gun) at 6/16/2006 9:58:10 PM
wow that is a so awesome. it looks so realistic and only 15 colors. great work!

d-p (Level 10 Maniac) at 6/9/2006 3:48:16 AM
Simply amazing, just looks like real to me.

Aleiav (Level 2 Quiet One) at 5/17/2006 4:20:38 PM
Excellent. :) I would argue that his lips are a little too thin, but aside from that good. :)

TheChaindog (Level 4 Murderer) at 5/16/2006 3:37:55 PM
Impressive lighting technique. The new location of the ear and the little chin mod removed all the crits I was going to say earlier.
Amazing work, Adarias.

Lackey (Level 3 Chief) at 5/12/2006 4:00:11 PM
It's really just very good.

HMC (Level 5 Killer Klown) at 5/12/2006 3:19:50 PM
This is pretty much some of the best coloring I have ever seen on PixelJoint.

Adarias (Level 8 Brigadier General) at 5/11/2006 4:09:33 PM
welp, i went ahead with the first update which addressed some issues but not the shirt or necklace (because i got bored :P)

for people who want something different in the shadows, im toying with the idea of dark green (cred Tremulant for suggestion) and that idea can be found at http://img112.imageshack.us/img112/3046/blackman22kp.png

Shark (Level 1 Jukyu) at 5/11/2006 9:22:21 AM
great color choices, maybe the dark blue is a little harsh. The overall style and finish of this piece is awesome, alas the anotmical issues still remain. the nose seems a little flat. fav'd fo' shure!

big brother (Level 9 Rear Admiral) at 5/11/2006 8:17:32 AM

I would suggest flipping the piece's x-axis while drawing it to work out the anatomical kinks. Sometimes while pixelling, you get caught up in the details and it's hard to see the work as a whole. 

I think you need to concentrate on the volume of the piece, and the location of his features in 3D space. Some of the shading looks like filler, confusing the form rather than describing it (specifically the area to the right of his left eye). From the shape of his face and features, it's hard to tell that's he's intended to be black.

Your color choice is fairly good overall, however there are a few shades that don't sit too well. The difference between the dark blue and the purple brown is too severe, while the gray-blue and the olive green color are almost identical in value. The yellow ochre and the lavender are also very close. It helps me to draw my ramps as intersecting gradiants, so I minimize color cannabalization.

Hope to see an improved update!


mikl3 (Level 7 Sheriff) at 5/11/2006 4:54:45 AM
amazing

manxana (Level 1 Depressed) at 5/11/2006 4:39:00 AM
the head looks kind of big :\ but the effect and the pallete it's freaking amazing, the hole texture is amazing.. I love it :P  i'll fav it..

Adarias (Level 8 Brigadier General) at 5/11/2006 3:28:52 AM
thanks for the comments people (and the suggestions), this is essentially the first 'complete' state, and im going to be updating here and on pixelopolis because the fact is that im kinda crap at anatomy :P

is there a difference between statue and sculpture? either works for me ^^

Dennis (Level 8 Rear Admiral) at 5/11/2006 1:53:13 AM
Oh shiny! (for the lack of a more sophisticated and elaborated comment)

st0ven (Level 1 Intern) at 5/10/2006 11:39:07 PM
its a shame about the anatomical placement of some of the features being a bit off because the color and form of this work is spectacular. can we say bronze sculpture? as mentioned before the ear is way too low, if you pull out a reference of the head the bottom of the ear would line up in the neighborhood with the bottom of the nose and the top of the ear would be in line with about the browline. the left cheek is a little too prominent, sticks out a bit far, which would add to that 'alienesque' feel that tEh B.O.B is mentioning. the way the highlights are placed on the nose makes it look completely vertical, not keeping in alignment with the rest of his face having that slight profile angle to it. the last anatomy issue id comment on is the top of his head, the actual cranial cavity area above his facial features is slightly larger than it shoudl be which just makes the head look too big altogether at the top.

despite this, i think the real genius put into the color work into this piece far outshines whatever anatomy that might be muffled because you can always pick up a book and learn anatomy but to learn how to throw those colors together and have them work, a whole different story.

The B.O.B. (Level 11 Master Assassin) at 5/10/2006 10:16:06 PM
Sorry for double posting, but my hair explanation was kinda lame. I think the reason it looked like an alien head to me, was due to the fact that the back of his head seems prolonged. I understand human anatomy, and that the neck doesn't connect to the top of the head, like as stiff board. There is a curve there, where the occipital bone lies, but this seems a little too exaggurated. I should know, since I also make this mistake when drawing skulls or human busts. Basically, it's a perspective issue you're having, as the back of the head is more of a side view, but his face seems to be fighting for a frontal view....Not to mention, the eyes seem a little beady....ugh, but once again, the demonstration of light is amazing

The B.O.B. (Level 11 Master Assassin) at 5/10/2006 9:42:37 PM

   I'm amazed by the detail to shine on this piece. The way you depicted the light source on the collar, neck, and forehead really shows you expertise with the piece. However, I hate to just sound like a fanboy, so I guess one critique wouldn't hurt.

   His face seems very flat for some reason. It would seem from the brow down, everything seems flat. His nose seems extremely small , and is at an odd angle when compared to the rest of his features( maybe turning it more to his right and lengthening the nose would help?). I'm guessing that he has a scar through his cheek and brow? The ears are also problematic as they seem to be attached to his cheek.(much like Alex already mentioned) My main crit however, is not really technical, but more over a personal opinion. I just don't like the way the hair was done. At first glance it looked like an alien head with spots on his enlarged head. Upon further review, I realised it was his fro. The lighting of the bronzed fro is muey excelente, though.

Nit picking aside, this is an excellent piece to study metallic shine through light sources. As always with most of your works, great friggin' job...


Macks (Level 5 Detective) at 5/10/2006 8:33:45 PM
Really very cool. I would have had no idea how to achive the look that you managed to capture.

Tremulant (Level 6 Hitman) at 5/10/2006 8:28:35 PM
This is easily one of my favorites from among your works. You are an amazing talent, and this only further proves that.

Alex (Level 1 Thug) at 5/10/2006 7:46:22 PM
the only problem i see is that the ear is too low. this is marvelous my friend.

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