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Test Tube


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Title: Test Tube
Pixel Artist: 6dof  (Level 3 Corporate Drone :: 1104 points)
Posted: 6/6/2007 2:21:18 PM
Frames: 13
Statistics: 7 comments :: 1 favorites :: 0 avatars

This looks familiar... I finally figured out how to do some AA properly! (All the pros that are reading this are probably slapping their foreheads with their palm).

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Zolaris (Level 4 Mercenary) at 9/25/2009 8:20:28 AM

 the fetus is very rigid, you should animate it too instead of going up and down


Kidcat3000 (Level 1 Rookie) at 1/13/2009 9:04:51 PM
Awsome!!! I'm jealous.:-C

Tabatha (Level 1 Depressed) at 6/18/2007 7:39:58 PM
I think this is really cool. You did a really great job on it. :D

jalonso (Level 11 Godfather) at 6/8/2007 6:42:18 PM
It serves to solve the same problems but they are quite different techinques. AA would be used more when the surrounding area or BG are together with whatever you AA. SelOut is more for when say a game sprite is on a transparent BG (usually animated) and then placed on a layer over a seperate BG. Another distiction is that AA tends to go on the outside of the lineart whereas SelOut is always ON the lineart.

6dof (Level 3 Corporate Drone) at 6/7/2007 7:11:45 AM

Ah, I see what you mean, but doesn't it do the same thing: smoothing curves?


jalonso (Level 11 Godfather) at 6/6/2007 7:17:52 PM
Well that's more SelOut than AA.

ZeroFive1 (Level 5 Rokkyu) at 6/6/2007 7:11:36 PM
Simple, but neat. Although I don't really like the position the fetus is in. :\

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