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NES-spec Refinery Level

NES-spec Refinery Level


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Title: NES-spec Refinery Level
Pixel Artist: AdamAtomic  (Level 1 Rookie :: 364 points)
Posted: 6/19/2007 3:36:31 PM
Palette: 13 colors
Statistics: 8 comments :: 9 favorites :: 0 avatars

Another environment mockup...not even for a game idea this time, just practice!

EDIT - updated with expanded version.  Click to see full size, it goes way past the boundaries of this page :P

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AdamAtomic (Level 1 Rookie) at 2/27/2008 10:46:39 PM
With the exception of a few spots where I break the 2x2 block rule, it'd work on most any cart.  Only a few carts shipped with a mapper that could switch palettes within a 2x2 tile block, but I don't do that too often in this one!

PresidentLeever (Level 1 Rookie) at 2/27/2008 2:07:14 PM
This rocks! Is it within the limitations of the NES hardware as well?

momovampire (Level 1 Rookie) at 8/4/2007 7:10:28 PM
I can already hear the 2A03 bleeps oscillating from my cerebrum...

Setzer (Level 7 Mass Murderer) at 6/30/2007 12:14:27 AM
wow @ update. jealousy++;

again, really great and imaginative.

ScarredShadow (Level 4 Deputy) at 6/24/2007 9:41:51 PM
It's awesome! Kinda reminds me of abe's oddysey.

Setzer (Level 7 Mass Murderer) at 6/24/2007 3:00:19 PM
Really nice tilework here, great attention to lighting everywhere but the top right, one of the black pipes has a highlight there but nowhere else? That just struck me as odd :P

philipptr (Level 2 Peon) at 6/20/2007 9:15:52 AM
like I said on pixelation, great work. the final outcome is by far better than most NES games ;)

vellan (Level 1 Rookie) at 6/20/2007 6:52:41 AM
the lighting totally makes this piece. only criticism is that the lights at the bottom of the screen (the small ones) seem out of place. I would have liked it to remain dark to emphasize the light parts.

anywho, great work as always.

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