Your right about the fence being way to high (I hadn't noticed that so I'll fix it) and I admit that I did have trouble trying to figure out the pavement. I understand your point about the doors and will address the doors this evening. The 2.1 texture was actually a traditional 90, but I messed about with other overlays of textures patterns and didn't notice it chopped of the pixels...I'll edit that one as well.
The circles on the roof was just a personal style choice, but I may find ways to tone them down or explore something different.
Very pretty looking and ace color choices. There are some finer points that might be of service if its a big project. •The shadow from the front building (with the way too high fence on the roof) goes at 2:1, yet all the buildings on the other side of the street are the traditional iso 90. • The scale is good in everything and while not wrong the sidewalk is so wide that it fools the eye into thinking something is off-scale. This at least happened to me and I spent quite a while figuring it out. • very minor thing but the 2 black doors with the white pixels on them. They scream copy/paste. Iso to me is defined by copy/paste but this detail is poor. ditch the white pixels there, imo. • Something about the little circles seen on the roofs just don't work for me with the dither style used thruout. Whatever they are meant to be they are as big as a human head, quite distracting. The 2 blue ones on the left side are especially 'in yo face'. With such pretty dithering in the water just above it they seem, mmmmmmm..........
I did still fave it because its beautiful and fantastic looking and such an original isometric pixel.
Edit: lol, Morgan and skeddles commented while I was writing
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