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Havoc Zone - Artillery 2.0

Havoc Zone - Artillery 2.0


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Title: Havoc Zone - Artillery 2.0
Pixel Artist: Squirrelsquid  (Level 4 Mercenary :: 2529 points)
Posted: 2/9/2008 9:31:23 AM
Frames: 13
Statistics: 11 comments :: 5 favorites :: 0 avatars

one of the earliest enemies completely revamped in terms of size and appearance.

it got explosive farts!

animating trail bullets by hand is a royal pain

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zi-double (Level 7 Assassin) at 2/12/2008 12:45:16 AM
I like your ships and animation ... background is very nice too :)

Only this light balls are very oppressive for me !

Vertigo-Zero (Level 8 Brigadier General) at 2/11/2008 10:25:07 AM
Another awesome creature, but I understand the projectiles wil be programmed so the game wont have those choppy animations... I do agree a lot of different enemies make it more interesting, but that still less important than the gameplay istelf, I mean im still addicted to a game called Strayfire, it only has about 5 regular foes and some bosses...

Squirrelsquid (Level 4 Mercenary) at 2/9/2008 9:45:03 PM
we want to have quite a variety, but 90 is a rough estimate - the enemies will fit into the enviroment they live in as they fuse with it and form new biomechanic organisms. and I noticed that it takes about 12 enemies per level to make it interesting, and give it some nice variety.

That recording thing would be awesome and will be considdered when we actualy started on the code, we are still sorting out wich techniques of the engine we are going to use.

Pixel_Outlaw (Level 2 Flatfoot) at 2/9/2008 7:42:47 PM
Looks really nice. 90 enemies is quite a few even for a modern shmup. You could go the cheap Taito route and keep reusing the same 5 Darius enemies. Have you considered writing a quick snippet ot code to screencapture frames of the enemy with bullet animation? It would ensure accuracy and save loads of time.

PresidentLeever (Level 1 Rookie) at 2/9/2008 5:03:15 PM
very nice, except the projectile movement pattern looks a little choppy (might just be the speed) and the little symbol on them looks like a psx d-pad.

Flarfy (Level 4 Deputy) at 2/9/2008 4:21:41 PM

Doing all the enemies at the same time or doing one at a time... In the end you would still have spent the same amount of time.

BTW is there a demo available anywhere?


6dof (Level 2 Flatfoot) at 2/9/2008 12:14:14 PM
Very cool. I love the red glow that appears when its charging up.

xanax (Level 1 Rookie) at 2/9/2008 11:03:57 AM
veryy very nice

Squirrelsquid (Level 4 Mercenary) at 2/9/2008 11:03:48 AM
well I've still got tons of enemies to do, so there a few that seem static... I just can't invest 20 or more hours on one single enemy when there are still about 90 left, especialy considdering the size.

I know about the projectiles - but I wanted to put this sprite aside, and focus on other parts of the project.

Flarfy (Level 4 Deputy) at 2/9/2008 10:55:38 AM
The background is amazing, the creature is great, but the projectiles is kinda so-so. Maybe the creature could use a bit more animation. It's a little too static.

A.B. (Level 6 Serial Killer) at 2/9/2008 10:21:24 AM
So freaking awesome.

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