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Rustbug Sprite Animations

Rustbug Sprite Animations


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Pixel Art Details


Title: Rustbug Sprite Animations
Pixel Artist: Larwick  (Level 8 Shodan :: 16858 points)
Posted: 2/28/2008 4:27:07 AM
Frames: 33
Palette: 9 colors
Statistics: 22 comments :: 25 favorites :: 0 avatars

Forgot i hadn't submitted these, so here we go.

Separated Animations:
Idle
Walk (with alternate speeds)
Attack

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jamesmorrow07 (Level 2 Kukyu) at 8/6/2009 6:48:23 PM

How cute! =3


Zambaku (Level 1 Rookie) at 1/21/2009 3:08:57 PM
Awesome! How did you animate it so well?

edwardE (Level 1 Depressed) at 10/29/2008 10:53:39 AM
I really like how his barrel wobbles around, kind of like a little nose. He reminds me of an upgraded version of the Blaster Master tank (which was a cool tank, itself). Lots of attitude to this. (:

sumomoli (Level 1 Rookie) at 8/3/2008 10:06:45 AM
Haha nice! This reminds me of Gunbound!

DraKenZ (Level 1 Seaman) at 7/13/2008 2:40:30 AM
Rustbug! Rustbug! Rustbug! Fireeeee!

Antago (Level 1 Rookie) at 5/19/2008 10:49:49 AM
that is so cool!

Net (Level 1 Private) at 3/23/2008 8:19:22 AM
Your rustbug animations are great.

Dennis (Level 8 Rear Admiral) at 3/12/2008 1:21:22 PM
Aww, that's sad to hear (about the game being cancelled), it seemed to be going so well and your sprites were all good. Anyway maybe someday you'll get back to it, no need to rush anything. (And sorry for the late response.)

Rompecabras (Level 1 Thug) at 3/8/2008 11:54:24 AM
nice technique!! you manage the movement through colors prety well. smooth design! Wow

Mykola (Level 2 Flatfoot) at 3/4/2008 9:50:41 AM

i love how you mastered the subpixel anims here

@DBC, since when are 9 colors too much?


DeathByChris (Level 4 Team Leader) at 3/2/2008 7:57:37 PM
this is awesome, but why so many colors?

Acherhar (Level 5 Assistant Manager) at 3/2/2008 4:46:08 PM
This is effing awesome.

Larwick (Level 8 Shodan) at 3/1/2008 9:48:32 AM
Adarias, i'm not sure what you mean by hybridizing the greater scale animations with the subtle ones. I can see how you think it's stiff though, I've thought about going really crazy and overdoing every movement but i doubted it would work or look right. Does the stiffness not work even though it's a heavy robot?

Sorry Dennis, the game development was stopped a while ago because i wasn't experienced enough, i was changing the design and i think i was generally rushing into it. Atm i'm just trying to complete a few sprites and concepts simply for fun, maybe one day i'll get more serious with it. Yeah i'd imagine it'd be freeware. :P

Thanks everyone!

Dennis (Level 8 Rear Admiral) at 2/29/2008 9:40:57 AM
Nice. A few questions: Is the rustbug game still in develop? If yes, when will it be released? If no, is it already released? Is it/will it be freeware?

zi-double (Level 9 Necrophiliac) at 2/28/2008 11:12:52 PM
bravo - you put so much patience in this character and that is why results are so nice !

xXHalfieXx (Level 4 Lieutenant) at 2/28/2008 9:56:27 PM
Wow, really amazing!

Souly (Level 4 Murderer) at 2/28/2008 7:27:40 PM
Holy fuck the sub pixeling is amazing.

soda (Level 10 President) at 2/28/2008 12:53:48 PM
Favorite one so far.  Fav.

Reo (Level 11 Sensei) at 2/28/2008 11:21:50 AM
Do we even have to tell you we love it?

Adarias (Level 8 Brigadier General) at 2/28/2008 8:48:53 AM
subpixel animation is a super step up but the overall animation is stiff.  i think you need to hybridize your greater-scale animation with the subtle ones for full effect.

PixelSpy (Level 5 Captain) at 2/28/2008 5:39:18 AM
The firing animation is really well done. gj

Emanu (Level 3 Chief) at 2/28/2008 5:34:54 AM
wow thats great. such subtle pixelshifts, it makes me all warm inside.

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