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The importance of Stone Tiles

The importance of Stone Tiles


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Title: The importance of Stone Tiles
Pixel Artist: Adarias  (Level 8 Brigadier General :: 11409 points)
Posted: 3/12/2008 10:37:37 AM
Palette: 5 colors
Statistics: 11 comments :: 10 favorites :: 0 avatars

While i'm not usually one for a quick palette-swap to achieve extra tiles, i think that it has its place, particularly when users say things like "I can't draw such a texture!"

This is a quick demonstration showing that a very basic rock texture can be used for a few things.  I began with the red stones and worked from there.

original (red-orange stone) - direct invert of original (blue-green water)
palette swap 1 for neutrals (steely water) - *value* invert of palette swap 1 (grey stone)
palette swap 2 for lighter, yellower (sand) - reverse entries of palette swap 2 (cracked desert).


Are they better than tiles that were drawn new each time by hand?  Of course not.  But this is just to show that the novice (or somebody working under strict deadlines) can make a lot with a little.  Seen in respective locations too, with different arrangements, the similarities would not be so obvious to the player.

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BruceJuice (Level 4 Mercenary) at 2/13/2009 2:01:55 AM
I'm surprised more people didn't favorite this piece. It's a great example.

lap1994 (Level 2 Hired Gun) at 6/21/2008 9:29:17 PM
Haha! This is a good way to avoid draw more tiles. Nice job

Turbo (Level 1 Rookie) at 3/19/2008 2:49:22 PM
great great! good interesting experience.

Feron (Level 5 Sniper) at 3/12/2008 4:44:43 PM
I only like the red one and inverted to water. that is really clever (and possibly has the most use), but to me the others don't really read as you've described. now try and make some transition tiles that work in the same way :P

Darth Mandarb (Level 8 Brigadier General) at 3/12/2008 4:12:29 PM
interesting concept and visuals!  Good job!

Hatch (Level 3 Hatchikyu) at 3/12/2008 3:26:13 PM
Neat stuff!

Doppleganger (Level 5 Rokkyu) at 3/12/2008 2:05:19 PM
That's a swell demonstration. I'm not sure if the single tile in the second version of the stone tiles is supposed to be water, but I believe that it's the only one that doesn't read well if it is.  My favorite tiles would be the stone ones in the same example. The brown bumps on the gray rock look quite nice.

Larwick (Level 8 Shodan) at 3/12/2008 1:33:39 PM
I quite like how when the darker lines used to seperate stones in some tiles are made light, because it seems to immediately make it look like a water tile. To me anyway.

Adarias (Level 8 Brigadier General) at 3/12/2008 11:38:19 AM
the point is just to show people who are daunted that there's no fundamental difference between most tiles, that pixels are just pixels.  That there's no reason to think, as many people do, that you "can't draw a certain tile" when you can draw other surfaces easily.  Like I said, this is nowhere near as good as a set in which each is drawn by hand, and never will be - this is meant to be a demonstration of a concept, not a prescription of technique (anybody who tries to use palette swaps for everything will find that it does not work for grass, snow, or a myriad of other textures)

you're hardly a novice, so it's little wonder you find it a bit patronizing.  This was not meant for users like you who don't have the same fears -  in the same way i wouldn't tell an architect how to use a compass.

FrostPumpkin (Level 6 Serial Killer) at 3/12/2008 11:24:39 AM
I just like the tiles, not the description.
It is like "look a this, so simple too make...you've just to do this, this and this, so easy, isn't it ?"...Sorry, maybe I'm wrong.

7even (Level 8 Guerrilla) at 3/12/2008 11:16:10 AM

That should be a mini-article someday. Like, today.
I'll remember that for sure, since I'm not that good with texture tiles. I think it's the first time I'd say thanks rather than congratulations :)


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