Der Okkult Tilemap

Der Okkult Tilemap

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Der Okkult Tilemap



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Title: Der Okkult Tilemap
Pixel Artist: Helm  (Level 5 Detective :: 7701 points)
Posted: 9/13/2008 7:19:26 PM
Statistics: 18 comments :: 111 favorites :: 0 avatars

Work for cellphone game. A more colorful version of this with the tiles crunched a bit down was eventually used. Doing water tiles without opacity is a pain. I enjoy the ambience though!

Top Pixel Art - September 2008 (#9)Top Pixel Art - September 2008 (#9)

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TheoVision (Level 8 Regional Boss) at 3/9/2011 4:16:20 PM

You did read my mind Stickman - Rick Dangerous was also popping in my head seeing this marvelous piece!


user
Stickman (Level 6 SWAT) at 12/9/2009 12:03:21 PM

Nice. Like a high res version of Rick Dangerous.


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Heavy Stylus (Level 1 Rookie) at 11/12/2009 2:17:45 AM

What game was this used for?  The style looks similar to the prototype I've seen of your new Umlaut Games project.

Love the cthulhu style squid head statues :)


user
Toad (Level 1 Depressed) at 9/18/2008 8:17:13 AM
Very ancient egypt nice

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TomF (Level 1 Rookie) at 9/18/2008 1:16:45 AM
These are awesome. I always love the detail and sexy colours you put into your work.

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schrumpfkopf (Level 4 Team Leader) at 9/17/2008 12:37:56 PM
i like this a lot - i find nothing wrong about the water, it looks cold and the gradient gives a feel of depth. also i like the warm/cold-contrast between the light / statues and the tiles.

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Kaiseto (Level 6 Made) at 9/17/2008 12:33:19 PM
It's absolutely superb. I love the palette.

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KwIjL (Level 5 Captain) at 9/17/2008 1:22:57 AM
I like the dark colors :D

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Helm (Level 5 Detective) at 9/15/2008 5:27:34 PM
Big brother, just the Jones-alike dude jumping you saw, but I am adverse to posting a whole moveset.

user
big brother (Level 11 Admiral) at 9/15/2008 12:56:43 PM

My panties just got moist.

Do you have any sprites for this?


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macula (Level 6 Hitman) at 9/15/2008 8:10:23 AM
Wow what great textures.

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iLKke (Level 8 Guerrilla) at 9/15/2008 5:03:15 AM
Gold is a nice contrast to the rest of the colors. Some tiles just don't make much sense tho, and look more like from a block stacking game. Also, water should be a lot darker to sit well, imo.

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shmupstick (Level 6 SWAT) at 9/14/2008 12:27:29 AM
Lots of Gods about this. Or rather how Gods would have looked if Dan Malone would have done it.
Love it to death!

user
skeddles (Level 11 Psychopath) at 9/13/2008 9:23:09 PM
Great job, i'd love to play a game that looks this great.

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HMC (Level 6 Serial Killer) at 9/13/2008 8:00:12 PM
This is excellent. I agree with the comments about the water, but the colors and the details on the stones are beautiful. Great work.

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Helm (Level 5 Detective) at 9/13/2008 7:35:36 PM
I agree, the water should have definitely been darker, Indigo. I wish you'd have given me this critique when I was making it, heh. The company is the Russia-based as far as I can tell, Visual Media. He was wonderful to work with besides a bit of language barrier. Prompt on payment and specific in his revision suggestions. I am unaware of the current fate of the game, I made these about... a year ago. http://vm-mobile.com/eng/

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Indigo (Level 2 Flatfoot) at 9/13/2008 7:32:04 PM
Very lovely tileset.  I think the water could have had a better effect being darker than the foreground tiles (to elude to being semi-transparent to the dark background tiles), but its pointless naming critiques since it has already been published.  Speaking of which - could you link to the company/game?

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Darth Mandarb (Level 10 Operative) at 9/13/2008 7:31:13 PM
I love the torch light on the walls and I agree with you about the ambience.  The water is a little odd looking but as you said, with no opacity it's tough (still looks good though!)

great job

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