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Rendezvous Delano - Enemies

Rendezvous Delano - Enemies


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Title: Rendezvous Delano - Enemies
Pixel Artist: jalonso  (Level 11 Godfather :: 42346 points)
Posted: 10/27/2009 1:22:24 PM
Statistics: 10 comments :: 9 favorites :: 0 avatars

To cure a creative block I decided to help DeProgrammer with his SHMUP game project called Rendezvous Delano for the DS.

Animations are simulations only. All is coded including additional explosions not made by me. Sprite limits 32x32 - 32x64 - 64x32 + 64x64

Not too many colors per sprite. Each enemy has its own palette. Palettes supplied.


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DeProgrammer (Level 6 Made) at 11/1/2009 9:31:36 PM

You're right, Fool. Maybe I'll replace a background layer or two with a bunch of connected sprites in the game so that I actually have a free layer with which to make some parallax stars.


Fool (Level 6 SWAT) at 10/30/2009 8:00:08 AM

Cool stuff=)

Stars feels a bit like snowfall, paralax might  break it.


eldiabolito (Level 1 Depressed) at 10/28/2009 1:40:43 AM

<3 


DawnBringer (Level 5 Killer Klown) at 10/28/2009 12:18:21 AM

Space & Sprites are never wrong!


jalonso (Level 11 Godfather) at 10/27/2009 5:42:51 PM

@Necroleachate, I think it all goes the same direction cuz of the fire it shoots while moving.


Necroleachate (Level 3 Stalker) at 10/27/2009 5:26:46 PM

Very good sprites. They really catch the spirit of games from snes age, while still being unique.

Can I make a suggestion? Maybe making the green light source from the ball thing rotate oppositely to he ship rotation would make it more interesting.


Mathias (Level 2 Kukyu) at 10/27/2009 3:14:50 PM

Wow, you're really taking off with this project. Some nice looking stuff here.


jalonso (Level 11 Godfather) at 10/27/2009 1:46:12 PM

@RoboBOT, The purple zapper sprite (early draft) is not going to be used in the game. If I didn't place it here I would have trashed it.

@ Oh, Jinn ^.^


RoboBOT (Level 6 Commander) at 10/27/2009 1:34:59 PM

DeProgrammer is rather lucky, I feel! All the sprites you've done for his game are great. One question, tho: The two ball shaped ships on the left have two very different light sources. Is there a reason for that?


Jinn (Level 8 Guerrilla) at 10/27/2009 1:28:44 PM

{ Jal, I think I love you...


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