LOI Golem enemy

LOI Golem enemy

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Pixel Art Details

LOI Golem enemy

Title: LOI Golem enemy
Pixel Artist: DarkfalzX  (Level 5 Sniper :: 5481 points)
Posted: 9/9/2012 3:05:00 PM
Palette: 16 colors
Statistics: 53 comments :: 90 favorites :: 0 avatars

A modular walk animation of one of the larger enemies from my (forever) WIP Legend of Iya.

Top Pixel Art - September 2012 (#4)Top Pixel Art - September 2012 (#4)

What do you think?

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-DE- (Level 11 General) at 5/10/2015 4:47:00 AM

Impeccable animation! Thumbs up!

Zizka (Level 9 Federal Agent) at 3/3/2015 2:23:00 PM


Hapiel (Level 11 Admiral) at 7/14/2013 12:09:00 AM

Hi Darkfalz,
Did you use any specific software to animate this? 
I have been looking into some modular animators recently but could not find one that yet that is suitable for pixel art....
EDIT: I figured you wrote your own.. Share share share :D (or use as a gift at Kickstarter ;) )

EvilEagles (Level 5 Detective) at 3/17/2013 12:20:00 AM

 Pretty slick. Love it.

SturmgewehrKreuz (Level 4 Lieutenant) at 10/27/2012 10:43:00 AM

this art's awesome dude!

monotov (Level 6 Serial Killer) at 10/25/2012 10:40:00 AM

Me like :D


Muiriled (Level 2 Flatfoot) at 10/19/2012 5:57:00 AM

I also preffer handmade animations, not only becouse i'm a crazy old school fan but mostly becouse this way makes the light and shadows stick to the figure no matter how it moves. may be you could do some basic shapes like this and then add the primary lights and shadows separatedly? it will be much more realistic i think.

Just a matter of taste (and time), i suppose. Anyways you had some really nice pixels in there a nice character and palette. Well done.

Abiotik (Level 1 Rookie) at 10/17/2012 12:18:00 PM

The animation is just prefect! Creates great atmosphere

Biggs (Level 3 Private Eye) at 10/16/2012 9:35:00 PM

This would have been my top pick for September, I think.

WorldWithoutWords (Level 2 Kukyu) at 10/16/2012 8:13:00 PM

Awesome man

ellie-is (Level 8 Cannibal) at 9/25/2012 10:24:00 PM

I personally love that look. Very nostalgic.

Slemsvamp (Level 6 Serial Killer) at 9/17/2012 10:37:00 AM

I don't expect anything, I'm just sharing my thoughts. I don't know what you are looking at when you look at pixel art. But what  I see, is every limb of this lovely creature being streched and rotated in wierd ways, which makes it  - unlike  true pixel art animation - appear very jagged and rough.  And I don't like it.

ellie-is (Level 8 Cannibal) at 9/17/2012 9:45:00 AM

Holy shiiiiiiiiiiiiiiiiiit.

fawful (Level 6 Yonkyu) at 9/17/2012 12:55:00 AM

it's not smooth, big or rocky enough.

Dr D (Level 4 Shichikyu) at 9/16/2012 1:59:00 PM

Do you really expect him to do all that work and be able to get his game out on time? And by 'on time' i mean any reasonable amount of time, because the game has already been in production for several years, I believe.

I think it's perfectly fine to shortcut, and it still looks great.

Slemsvamp (Level 6 Serial Killer) at 9/16/2012 1:44:00 PM

 I really don't like the fact the animation isn't 'handmade'.

Joe/Wrath Designs (Level 7 Sheriff) at 9/16/2012 10:09:00 AM


8-D (Level 1 Depressed) at 9/14/2012 4:33:00 PM

 michael jakcson 

reis (Level 6 Serial Killer) at 9/14/2012 2:29:00 PM

That's perfect. I love the animation..

Lacaio123 (Level 1 Rookie) at 9/13/2012 6:21:00 PM


Nether (Level 5 Captain) at 9/13/2012 12:45:00 AM

Loving all of your LOI stuff. This is no exception. Great work! I especially like the colors.

7even (Level 7 Assassin) at 9/12/2012 7:35:00 AM

Awesome! I guess everyone's got the Castlevania feelings on this one.

I'd suggest you post the still sprite for it (not moving/rotating), just for public appreciation :)

ui_ (Level 4 Deputy) at 9/11/2012 10:58:00 PM

 did you use any tool to transfor  the pixelart? cuz lookz so smooth and good! :DDD... i would like to know if you did use any transform tool to do the movements!... 

baah (Level 2 Flatfoot) at 9/11/2012 12:46:00 PM

My jaws dropped in exactly the same way as his! Well done!

Terrify (Level 3 Chief) at 9/11/2012 12:19:00 PM

 so coool love this piece

Hem-G (Level 1 Thug) at 9/11/2012 11:12:00 AM

 It's juste perfect ! =D

carrion (Level 6 Made) at 9/11/2012 11:10:00 AM


Dont (Level 6 Serial Killer) at 9/11/2012 9:12:00 AM

 I can hear the sound of the feet 

Gecimen (Level 10 Maniac) at 9/11/2012 7:37:00 AM

owww... my hat just dropped. the resonance in the animation, especially the jaw is beautiful. I'd only expect some reflection in the shackles and other metal parts.

st0ven (Level 2 Dealer) at 9/11/2012 7:14:00 AM

Darkfalz ol' friend. im glad that you are animating these types of things this way. its far more achievable and far less work to achieve this effect than doing a full on frame-by-frame for it.

Id say the one crit i have in the motion, is that id expect a lot more weight to hit the grouhg on each step, like maybe suggesting his boulder of a head is really heavy.

are you using some form of modular animation tool? or are you simply animating it as if it were as such. it looks like there are some NN rotation interpolation happening on the parts, it appears to be happening via software.

One comment about coloration of stone in general, one thing i like to try to do is find a way to put some orange/reddish coloration into the palette somewhere, usually on the darker side of the palette range. i dont know what environment hes in (which would ultimately determine which hue your palette ranges would fall into) - but if its a fairly neutral environment, id sugges, hue shifting to get some earth tones in the rock. Also i can agree with most of your values, but i dont feel like the brightest blueish (more saturated) highlight value really helps anything.


man this game is going to be epic when you finally finish though haha

CakeDrake (Level 1 Rookie) at 9/11/2012 6:34:00 AM

I saw this on you'r blog the other day...

Muziak (Level 3 Enforcer) at 9/11/2012 5:13:00 AM

woaah this is intense... coolest animation, props.

Ashkin (Level 8 Rear Admiral) at 9/11/2012 3:46:00 AM

Wow, great! I can just imagine it pulling back a fist and punching through a wall. Rockin'.

shmupstick (Level 7 Sheriff) at 9/11/2012 3:21:00 AM

 Yay! Welcome back! :)

TheManuz (Level 5 Killer Klown) at 9/11/2012 1:52:00 AM

Love it!

It's screaming "I'M A CASTLEVANIA BOSS!"

I know that it's hard to achieve good looking animation when animating single pieces like this, nice work!

Victor Rojo (Level 8 Regional Boss) at 9/11/2012 12:48:00 AM

yeah! scripts now please! :P

Buddy90 (Level 5 Assistant Manager) at 9/10/2012 7:32:00 PM

When this game finally does come out, man, it will be so awesome.

yaomon17 (Level 6 Manager) at 9/10/2012 6:20:00 PM

 The Game is still going? :O

Geoglatico (Level 6 SWAT) at 9/10/2012 6:07:00 PM

 amazing animation

JDaddario (Level 1 Seaman) at 9/10/2012 3:05:00 PM

 Oh - my - gosh! This animation is SO fluid! Instant fav.

shampoop (Level 5 Killer Klown) at 9/10/2012 2:15:00 PM

I take it you aim for the chest...

matthewmoe13 (Level 1 Depressed) at 9/10/2012 2:01:00 PM

This looks awsome! I wish I could do something like this.


Hiuru (Level 5 Killer Klown) at 9/10/2012 11:02:00 AM

 Nice one! Looks really great. There's really nothing that i can point that would make this even better. 

Shnizel5 (Level 1 Rookie) at 9/10/2012 10:38:00 AM

 Wow This is awesome.

Qbi (Level 1 Rookie) at 9/10/2012 8:18:00 AM

The way he moves, make me feel how heavy he is. Realy like it!

CooliePixel (Level 3 Private Eye) at 9/10/2012 7:24:00 AM

 I think it looks great, its almost impossible to shade the parts again in every frame

Hapiel (Level 11 Admiral) at 9/10/2012 6:22:00 AM

Wouldn't it be a good thing to develop some proper pixel rotation scripts, for use in games?

These could for example have at least keep the outline intact, and maybe some more techniques to prevent ugly clusters!

Oh, the golem itself is great, although I don't like the animation so much.. It does not show enough power with his small steps and light bounce. Also I find it hard to look trough the ugly rotated pixels...

Stava (Level 6 SWAT) at 9/10/2012 6:19:00 AM


A2J2TIWARI (Level 3 Stalker) at 9/10/2012 6:12:00 AM

Truely awesome! I love the texture on this monster, especially on the head and the shoulder. A salute to you sir!

SirRevi (Level 1 Gangster) at 9/10/2012 5:31:00 AM

I love it! I love the palette and the animation is very nice. I understand your direction with this, going back to the old genesis and snes sort of sprite work, with scaling sprite pieces. Really great work!

xeroxz2k7 (Level 1 Rookie) at 9/10/2012 5:30:00 AM

I agree. I am usually not very fond of these kinds of animations, but this flows very nicely this way, and looks terrific on its own. Love it.

DarkfalzX (Level 5 Sniper) at 9/9/2012 4:54:00 PM

 Totally agree - it's pretty lazy, but it also serves an artistic purpose in games - the "Wow!" factor of Treasure and old Konami games. The animation runs in real-time inside the game, meaning - each limb is drawn as a seporate scaling/rotating sprite. This way I can do a lot of cool things with this enemy - like make it lose limbs as the player keeps damaging it.

Retronator (Level 4 Team Leader) at 9/9/2012 4:23:00 PM

 I guess some people would call this kind of animation lazy (not pure), but I understand game budgets and this looks mighty impressive to me as it is. The guy feels very massive!



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