Pillage Desert Area

Pillage Desert Area

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Pixel Art Details

Pillage Desert Area



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Title: Pillage Desert Area
Pixel Artist: RileyFiery  (Level 9 Federal Agent :: 19057 points)
Posted: 5/10/2013 00:43
Palette: 27 colors
Statistics:  17 comments    17 faves    0 avatars

To be honest, I had no idea what to add to a desert.

Previous

1x for those interested.

I was asked to do art awhile ago for a game (description below) called Pillage. I'm actually pretty happy on how it turned out so far. I used Dawnbringer's palette as a base. Feel free to rip me a new one with criticism. I appreciate it, and I learn from it.

Pillage: (As described by my bud Jatz)

"Pillage doesn't really have a "Category" it fits into, it's more a bit of everything; Action, Adventure, RPG, Sandbox Exploration. Players start off in the world with nothing, and have to gather resources to build a ship (or house, or whatever they want). Players can then sail around the world (The world is procedurally generated, and is made up of an infinite amount of islands). On some islands people have set up little villiages, and if the player wants, they can raid them for resources etc. Pretty much, there are no gameplay constraints on pillage, i'ts a "Do whatever you want" kind of game." - Jatz

The images are not free to use.

Discussion

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user
RileyFiery (Level 9 Federal Agent) @ 5/17/2013 09:25

Thank very much man. Jatz almost has terrain generation nipped in the butt for all biomes. I'm glad you like it.


user
Wisdom (Level 1 Thug) @ 5/17/2013 07:45

 Sand monster ftw, I really like how this project is turning out. Good luck to both you and Jatz.


user
zaua (Level 1 Jukyu) @ 5/15/2013 23:53

Dat fish cloud


user
RileyFiery (Level 9 Federal Agent) @ 5/14/2013 14:34

I don't think there's anything set up at the moment to alert people of progress. I'll tell Jatz about it, and see if he wants to make something.


user
Ellian (Level 8 Partner) @ 5/14/2013 01:13

That looks even better now! It's more readable that way. :)

Is there any devlog or website so we can follow the progress? :D


user
RileyFiery (Level 9 Federal Agent) @ 5/13/2013 15:04

I darkened the background tiles making the foreground stick out better rather than blending with it. It does look better than before. I'm glad you like it and as always, thank you for your feedback.


user
Ellian (Level 8 Partner) @ 5/13/2013 05:19

Lovely, again. :)
I'd make the background sand tiles a bit darker and/or less colorful, just so they don't blend too much with the foreground tiles. Love all the little details, from the bones in the sand to the monster in the cave! It really looks great. :)


user
RileyFiery (Level 9 Federal Agent) @ 5/10/2013 19:39

I attempted to change the bones again. The purple is too dark, which I did try, so I tried it with a dark gray and brown. I will most likely add a rock, but not a ton of 'em. When I thought of a desert, I went straight to thinking of a cactus, a dying plant, and sand. Rocks crossed my mind later on, but at that point I had filled the scene up with stuff so I didn't want to clutter it more.

The (messed around for awhile, couldn't find a nice vibrant color to go on blue, will keep at it) red/orange burning sun, I imagine typically as it gets late in the day. It can be done. I need to doodle up some more enemies, because gargoyle sphinxs sound great.

Thanks for the good feedback.


user
ultimaodin (Level 3 Corporate Drone) @ 5/10/2013 19:10

Looks good. The texture on the sand tiles is a bit odd, creating strange impressions (as in holes, not like when you first meet somebody) The bones in contrast to this aren't as immediately noticeable. For the outline/sellout of the bone try adding in that purple you have in the cave just around the corners before the bulges and that should allow the white of the bone to stand out a bit more against the sand.

Rocks would be a nice touch, even redish rocks like Uluru. Ontop of previous mentioned pyramids, Sphinxs would be nice (and would make for fun gargoyle-esk enemies)

One thing that would be neat is if in different climaes the sun and sky changed. In a desert terrain I'd love to see the sun a burning red/orange compared to the happy yellow of the hill area.


user
RileyFiery (Level 9 Federal Agent) @ 5/10/2013 15:50

Thanks, the sun is one of my favorite things so far.

@Drawing, I'm glad you like it mate. I'm trying my best to make something good looking for the style of game.


user
torimisu (Level 4 Mercenary) @ 5/10/2013 13:48

I love the color and aa of the sun for some reason XD


user
RileyFiery (Level 9 Federal Agent) @ 5/10/2013 13:15

I'm glad you saw it as bacon. The bones do blend in a bit too much. I think I'll try to work them a little differently. I don't want them to stand out too strongly, but I certainly don't want them to blend in too well with the bright sand. I was thinking of adding a pyramid and the decorations you mentioned, but then I thought a player wouldn't see that stuff everywhere in the desert, so maybe a normal scene would work. Don't get me wrong, I totally plan to do that stuff.

Edit: Tried to edit the bone a bit to make it stand out a little better. I don't want to do a solid outline because it looks too thick even with a lighter color. If you have a suggestion, hit me with it.

Thanks for the great feedback Mrmo.


user
skittle (Level 9 Nidan) @ 5/10/2013 13:15

 Oh my, this style is scrumptions! 


user
RileyFiery (Level 9 Federal Agent) @ 5/10/2013 13:13

I'm glad you like the art. Considering both Terraria and Starbound are sandbox type games, it's pretty damn similar. Pillage is also under the sandbox category. I can't speak for Jatz on how it will be played, but I think of it more comparable to minecraft.

@Quarry, it wasn't really meant as one, but that works!


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Mrmo Tarius (Level 10 Master Sniper) @ 5/10/2013 13:10

Ooh, another one! Nice :D

The bones kinda blend in too much with the sand, maybe?

 Some obelisks/monoliths, and/or pyramids would be the first thing I'd add to a desert btw :)

Also hot pig + bacon comment, hahah omg :D


user
Quarry (Level 1 Rookie) @ 5/10/2013 11:23

 I loved the easter egg fish cloud! Also @FlyGuy; it's because this has a defined style and neither one of those do


user
JerryPie (Level 11 Big Foot) @ 5/10/2013 11:17

Sounds like Terraria or Starbound...looks good too. I actually think this art looks much better than theirs. Good work.


Related & Tags


Pillage, 2D, side, scroller, RPG, Pillage Desert Area avatars, Pillage Desert Area icons, Pillage Desert Area pixel art, Pillage Desert Area forum avatars, Pillage Desert Area AOL Buddy Icons

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