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The easy way is just to look at any piece you make and if you can't see the color on its own then its a wasted or unoptimized color.
Take the flesh and pink ramp you have here and you have to zoomin almost 6X before the 2nd lightest colors is even noticeable. That's 2 wasted colors. In the purple rap and the grey just below it the lightest color of both could share one color so one of those is a waste. The darkest flesh shade can easily be tweaked so it works as the lightest color in the pink ramp thus saving 1 more color.
Nothing wrong with straight ramps but palettes that blend ramps into 1 seamless palette that flows from ramp to ramp will give you more options when pixelling. Ther's a thread that toughes on this in the forum. 'Colors: I don't get it'
Use the image spec tool and see the % of every color used. I think all colors used under 2% are a waste too. Notice you have some colors that shifted while pixelling too. This accounts why you have 2 transparency colors.
thanks, buddy. yep, I have some troubles searshing colors. do you have any special tutorial or steps for this somewhere?.
Some of the better pixelling you've done. Many colors are wasted. Work on optimizing your palettes :)
Mmmmm, I see. but many colors of this piece are just used for antialiasing. maybe the color ton is very like the others. oh well, I have many wasted colors there. I'll try practicing this ones with only using 4 or 8 colors. I'll take more time to select colors and make ramps, I was seen many past pieces from my gallery, many palettes had two or three colors with maybe the "same" rgb value, or rgb like value. (is this a wasting of colors(?).
Jalonso:
"In the purple rap and the grey just below it the lightest color of both could share one color so one of those is a waste."
-yeah, but. is the same color, isn't a diferent.
thanks a lot, buddy. I was never read threads or tutorials, I just learned what I know for myself, (because I havn't internet when I started to draw.).
I'll use spec tool to see wasted or unused colors how you say.