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TombReaper (Level 3 Hatchet Man) at 11/22/2014 4:40:00 PM

Well thank you very much ADM


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ADrawingMan (Level 8 Shodan) at 11/22/2014 4:11:00 PM

Welcome to Level 3, young padawan.


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TombReaper (Level 3 Hatchet Man) at 11/22/2014 4:04:00 PM

We have a 6 points rating system now O:


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Daruda (Level 2 Dealer) at 11/21/2014 2:23:00 PM

Happy birthday Zizka and Agent00X! :)


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StoneStephenT (Level 5 Captain) at 11/21/2014 2:20:00 PM

Once again: trying to make anthro animal heads in pixel art (especially at smaller sizes) is a hell of a lot harder than it seems.


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Paddy (Level 1 Depressed) at 11/21/2014 2:08:00 PM

@Jalonso, ah okay, thanks for the reply.


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jalonso (Level 11 Godfather) at 11/21/2014 2:02:00 PM

Any size at all with a 64x64 max. 


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Paddy (Level 1 Depressed) at 11/21/2014 1:58:00 PM

Do avatars on here have to be 16x16, 32x32 and 64x64? 

Edit: Guess so, couldn't get 48x48 or 96x96 to work. I always thought it just had to be square, funny.


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Agent00X (Level 1 Gangster) at 11/21/2014 4:01:00 AM

I completely hate this, but thanks


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BathMaster_2000 (Level 1 Intern) at 11/21/2014 3:58:00 AM

That's for you too, Agent00X! Happy birthday!


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BathMaster_2000 (Level 1 Intern) at 11/20/2014 6:29:00 PM

Oh, here's this:

https://www.youtube.com/watch?v=3yYZa-70u_M


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Zizka (Level 8 Guerrilla) at 11/20/2014 2:11:00 PM

Thanks for the birthday wishes guys.  'Preciate it! 


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Dr D (Level 4 Shichikyu) at 11/20/2014 1:07:00 PM

HB, Zizka.


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Mr.Fahrenheit (Level 5 Killer Klown) at 11/20/2014 11:53:00 AM

Happy birthday Zizka!

Thanks for the responses guys, I'll keep thinking about stuff. I appreciate it!


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MotorRoach (Level 1 Rookie) at 11/20/2014 10:22:00 AM

Merry birthday, Zizka~


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BathMaster_2000 (Level 1 Intern) at 11/20/2014 9:29:00 AM

Happy birthday Zizka!


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ADrawingMan (Level 8 Shodan) at 11/20/2014 7:55:00 AM

Have a good one Zizka 


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Mandrill (Level 7 General Manager) at 11/20/2014 7:33:00 AM

Happy Birthday Zizka


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jalonso (Level 11 Godfather) at 11/20/2014 7:20:00 AM

Zizka 


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DawnBringer (Level 10 Maniac) at 11/20/2014 4:59:00 AM

Golden ratio, Penrose tiling, Projections?... Colors don't conform so well with strict mathematics, it has more to do with biology and physics (unless you want to discuss formal conversions/transformations in defined colorspaces...but that's far more technical than "artsy".) If you wanna go the other way and look at some mathematics/programming turned into art; here's a nice page.


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king_bobston (Level 5 Soldier) at 11/20/2014 4:14:00 AM

@Mr.Fahrenheit:
Fractals seem like a cool theme. Find a way to give your audience LSD beforehand and play some of those colorful endless zoom-in animations.

A+ Just read that you wrote research paper, so scratch that.

Also I remember reading that M. C. Escher has had some fanboys in mathmatics, so you might want to look into that.


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Dr D (Level 4 Shichikyu) at 11/19/2014 11:08:00 PM

Thanks! 


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Dont (Level 5 Killer Klown) at 11/19/2014 10:44:00 PM

Besides my mouse is still clicking 2 times (I was about to buy a new one) then my HD decides to scathe (where is my folder with all my wip's and basically all my life). My friends ask me why I'm so blue this days... they would never understand. Getting back to pencil + paper. Maybe life is forcing me to start over.


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jalonso (Level 11 Godfather) at 11/19/2014 7:25:00 PM

Nothing could be more math meets art than this week's Mandelbrot challenge.
Make an entry pixel using DB's palette win a ribbon then study it using these cheat cheats.
http://en.wikipedia.org/wiki/Mandelbrot_set
http://www.pixeljoint.com/forum/forum_posts.asp?TID=12795


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ADrawingMan (Level 8 Shodan) at 11/19/2014 6:55:00 PM

Dr.D

@Mr.Fahrenheit

Just a thought, but the first thing that comes off the top of my head when thinking about mathematics and art is the golden ratio. That might be kind of a cliche topic when it comes to math crisscrossing over to art, but it could be fun to research and write about.


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Mr.Fahrenheit (Level 5 Killer Klown) at 11/19/2014 5:11:00 PM

Heyyy guys. So I have to do a reseach paper for IB Math SL this year and I have to pick a topic, preferably one based on art. I was wondering if you guys know any topics in art that make use of mathematics.

My ideas were perspective on a flat image, colors (dawnbringer i'm looking at you), and whatever else might work. I'd love if you guys would share any ideas you might have.


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DawnBringer (Level 10 Maniac) at 11/19/2014 9:39:00 AM

It can happen after spam-cleaning... 


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AshCrimson (Level 2 Flatfoot) at 11/19/2014 6:42:00 AM

Hey uh, my WIP thread appears to have disappeared?

Edit: I think i found it, doesn't appear in the WIP forum despite still being in it.

Just posted in it, hopefully that'll bring it up.


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MrHai (Level 1 Rookie) at 11/19/2014 6:03:00 AM

io9 (kotaku/gawker network) is showcasing Charlie_pl's Game of Thrones pixels:  http://toybox.io9.com/this-game-of-thrones-pixel-art-is-bloody-good-and-just-1660140668/+GergoVas


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BathMaster_2000 (Level 1 Intern) at 11/18/2014 8:32:00 PM

Good job Zizka for going to level 8.


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Zizka (Level 8 Guerrilla) at 11/18/2014 7:21:00 PM

Why do I keep watching Marvel movies? 


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Blackbeltdude (Level 7 Ichikyu) at 11/18/2014 3:14:00 PM

Yeah, Jal, between you and Jeremy, my question has been answered. :)


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RileyFiery (Level 8 Marshal) at 11/18/2014 2:33:00 PM

Step 1: Add a ruff

Done


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jalonso (Level 11 Godfather) at 11/18/2014 10:36:00 AM

 Kinda wierd images


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king_bobston (Level 5 Soldier) at 11/18/2014 9:31:00 AM

@noaqh:
Before or during stage 4? Imo things get hard in stage 4 in pretty much all of the main window series. Althrough, of course, some of the games are harder than others.

But with almost everything, practice makes perfect. The first time I played EoSD I think I only reached stage 3 with all continues but managed to 1cc it eventually. Watching your own replays actually help to make you realise how to do things better. Watching other players helps, too. But it's always more satisfying to work these things out yourself, imo.


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jalonso (Level 11 Godfather) at 11/18/2014 6:52:00 AM

@Jeremy, I did not know this. As I recall the Big Bird tag was explained by either PB or Ens and I took their word for it. Looks like you are correct tho.

@Blackbeltdude, What jeremy explains is what you wanted answered right?

@Zizka, in commercial projects bending the rules to save time is almost always key to getting things done. Knowing and understanding how to create purely is important because that's how one knows how and where to bend the rules and one of the main reason we like being pure in the PJ gallery.


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Zizka (Level 8 Guerrilla) at 11/18/2014 6:49:00 AM

 Frankly, to me, process matter. What I value from pixel art works is the tech and skill, the manual palette choice, the small scale work. If you take those factors away, all you have is mere digital art. Pixel art should have some rules in order to differentiate it from other digital drawing thechniques, that's why we call it Pixel Art. Personally, I'm not here to see how good people can draw, but how good pleople can draw pixel by pixel, and this is best shown in small size works.-Albertov

And Albertov said it all. 


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Zizka (Level 8 Guerrilla) at 11/18/2014 6:37:00 AM

 *PJ is not only big, its huge in traffic and advertisers beg on a daily basis to be here. PJ gets offers to be bought or traded every week. In the art site category PJ is Top10 in the google database, Top5 in Yahoo and Top7 in Bing. That's worldwide. PJ is one of those rare sites that is even allowed in areas where other sites are not. PJ is in countries where viewers cannot even join, post or anything but look and read. In some places PJ is seen without any words at all only images. PJ holds on tight to purism for them, for aliens and for posterity.-Jalonso

That's really cool to read. 

As a beginner, I feel that automatic tools would strip me of some fundamentals I would better learn on my own. This being said, I think it's a blessing that I don't have to do PA as a job so that I would be forced to use tools in order to be productive. I would hate that. 


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jalonso (Level 11 Godfather) at 11/18/2014 5:46:00 AM

We've posted Indigo's pixel painting as news as a forum thread and is in the links page too.
It has merit and is a useful thing even if not pure it does retain a lot of control.


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MrHai (Level 1 Rookie) at 11/18/2014 5:08:00 AM

There was a thread about pixel purism started by the author of that blog here on PJ back in April: http://www.pixeljoint.com/forum/forum_posts.asp?TID=18633


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Zizka (Level 8 Guerrilla) at 11/18/2014 4:06:00 AM

Good find! Wow the dithering through brush isn't very kosher to me... Let's see what the others have to say about this. 

Jal and others have said your work is pixel art. 


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matriax (Level 5 Sniper) at 11/18/2014 3:29:00 AM

Hi, about my pixel-art animations are recorded from my game that is all pixel-art using 8 colors. I recorded with fraps and after in photoshop "save for web" to create the final .gif .

I get the point you are talking and well i not see nothing in the rules but if is not allowed the mods can delete it i guess or if this violate i can erase, no problem with that, i can understand it ;). I think is obvious the scene is recorded but i can add a tag or add in the comments something like "THis animations has been recorded" or similar to be more clear.

-

Also, i found this days ago, i don't know if was talking here, so, this can be considered pixel-art?:

http://danfessler.com/blog/hd-index-painting-in-photoshop

Imagine i draw a painted background and apply an effect or methods that change to a pixel-art one that is not way to know that was converted. I can draw tons of textures o get hand-made textures from internet and convert to pixel-art and upload to my account...  This can be named as pixel-art? Or pixel-art is only the things we know that they are made pixel by pixel?

IMHO, pixel-art is a process where the people draws things pixel by pixel. A scene, texture or whatever can be named pixel-art even if they are not draw pixel by pixel if they meet the criteria.

P.D. Hope i explained well and you get my point, my english sucks :S


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DatMuffinMan (Level 4 Mercenary) at 11/17/2014 7:38:00 PM

could you link it please? can't find it under General or anywhere else that I looked. 

edit - http://wayofthepixel.net/index.php?topic=17419.0


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Zizka (Level 8 Guerrilla) at 11/17/2014 6:18:00 PM

Da-Daaam! Level 8.

Bow before me my children, for I am your new god.

(refused to go to bed until I had those 300 ratings out of the way ).


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skamocore (Level 11 CEO) at 11/17/2014 5:03:00 PM

Yay, thanks for the heads up.


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jeremy (Level 11 Special Agent) at 11/17/2014 4:33:00 PM

I think each newspost is named after a piece in the gallery, doesn't correspond to the ID or anything as far as i can tell.

for example the One Letter Short challenge post is called 'Bad Teeth', Mandlebrot is called 'No Tea emoticon'

also Pixelation's Secret Santa is up


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jalonso (Level 11 Godfather) at 11/17/2014 10:32:00 AM

Oh. I remember now. Years ago this was brought up and it turns out Sedge used Big Bird as the default icon in the CB before the option of using one's own avvy and I guess that bit of code has never been changed.


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Blackbeltdude (Level 7 Ichikyu) at 11/17/2014 9:56:00 AM

Actually, there wasn't a link that got me to Big Bird. I had to search for it via the search bar on the site.

I have a feeling that if you search my posts, any of the things that I post in chatbox will say that it was posted in "Big Bird" but Big Bird (unlike other pieces in the gallery) won't be a link. This is atleast how your comments are working for me, Jal.

It's an oddity.


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jalonso (Level 11 Godfather) at 11/17/2014 8:53:00 AM

Can you post the link that got you to the Big Bird?


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Blackbeltdude (Level 7 Ichikyu) at 11/17/2014 8:47:00 AM

So I don't know what's causing this, but I saw Jal post a comment or two about file sizes on some pieces, so I decided to check out his comments to see how often he was doing this, when, etc.

Then I saw these fun little philosophical comments and I wanted to read the whole thread, but it said that these comments were all made in, "Big Bird." And it looks like it's been going on for a while, since Tomic's post there made a note of it back in 2006.

So does anyone know why this happens? :P


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Mosst (Level 1 Jukyu) at 11/17/2014 5:12:00 AM

I am a horse, but you guys wouldn't understand 


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noaqh (Level 1 Seaman) at 11/17/2014 1:33:00 AM

@king_boston: always nice to see a Touhou fan here :)

⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨⑨

always died before 4th stage haha


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dumbo (Level 4 Mercenary) at 11/16/2014 8:30:00 PM

The Press should just hand Brady a Walker next year to get him going! SHEESH!!! STOP ALREADY!!!

No bans this week!!!


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jalonso (Level 11 Godfather) at 11/16/2014 5:33:00 PM

@dumbo... I reserve comments (Eagles game) until midnight to be safe, mkay.


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dumbo (Level 4 Mercenary) at 11/16/2014 5:30:00 PM

@jal...


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tomic (Level 11 Admiral) at 11/16/2014 2:05:00 PM

well, that february 2009 was a strong month.. 1500+ faves for the month's top 10.


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king_bobston (Level 5 Soldier) at 11/16/2014 1:38:00 PM

Yesterday I played Impossible Spellcard for the first time and I can say I really like the game design idea behind it.

And today I saw this


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Zizka (Level 8 Guerrilla) at 11/16/2014 1:29:00 PM

http://www.pixeljoint.com/pixelart/40335.htm

3 fav? So underrated. This looks fantastic!!!  Sorry, just had to share, people need to see this .


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tomic (Level 11 Admiral) at 11/16/2014 11:39:00 AM

small update

@ziska: maybe because they can still comment it when finished. i generelly feel, that - unfortunately - c&c isn't that strong on the pixeljoint forums..


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DawnBringer (Level 10 Maniac) at 11/16/2014 11:13:00 AM

@Manu: Nah, anyone who doesn't get it is just unedjumacated. Or hasn't seen X-files :)


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Zizka (Level 8 Guerrilla) at 11/16/2014 10:00:00 AM

Is it me or do people don't comment much of other people's entries in challenge threads? 

I wonder why that is.


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Manupix (Level 11 Godfather) at 11/16/2014 9:53:00 AM

Anyone who gets that is a true space geek


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RAV (Level 1 Rookie) at 11/16/2014 9:38:00 AM

I and others are part of that process you describe, in our own way, right here and now; as you know, we are PJ, alongside you and the mods, everyone has his function in figuring out what's up, can't always be sunshine, but a discussion as just happened is not an attack on your person and effort. But ok... let it go, huh. =) well, I can do that, if you think that's for your best.


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jalonso (Level 11 Godfather) at 11/16/2014 9:33:00 AM

True. At some point you gotta let it go and make a choice because PJ Mods are pixelartists first and things can't go on forever and ever. All pixels, once in, are subject to review at any time in the future when a valid point is raised or an issue missed by all comes up.


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RAV (Level 1 Rookie) at 11/16/2014 9:29:00 AM

of course, because for all you take into account, there is always something you might not take into account yet, which will always be up to discussion, because a living art always tests and pushes limits, and challenges the order. as long as you got that, you know you got a place going. Otherwise people just move on...


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jalonso (Level 11 Godfather) at 11/16/2014 9:22:00 AM

Some pixels require no votes and no discussion others do. Some pixels require the input of a person qualified in the form. Some pixels require knowing the artist. There are PJers that have no limbs, are colorblind, have limited resources in some way or another. Age and maturity have to be taken into account too. Let's not even get into mental disabilities and handicaps which have to be juggled too.
Pixelart technique trumps ALL but being flexible and taking the time to do so for every piece is just the best we can do and continue doing while letting all the whining and groaning flow on by. We simply do what we can in whatever way we can knowing at least 50% of y'alls will hate it 48% accept it and only 2% love it.


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RAV (Level 1 Rookie) at 11/16/2014 9:21:00 AM

which relies a lot on lively discussions on PA and PJ,

and with it the verdicts to contemporary mindset.


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jalonso (Level 11 Godfather) at 11/16/2014 9:14:00 AM

All art is subjective.
There is no code, formula or method that is fool-proof.
On its own in a 'case by case' basis is the best proven method.


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Zizka (Level 8 Guerrilla) at 11/16/2014 9:09:00 AM

Precisely my point. 

The rating system as it is is in place because even if critized, no one seems to be able to provide a viable alternative. 

And if they could, the way I understand it, we'll never be able to change the code. 

So there you have it. 


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jalonso (Level 11 Godfather) at 11/16/2014 9:06:00 AM

I just answered you below...
Return to Level 6


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Zizka (Level 8 Guerrilla) at 11/16/2014 9:04:00 AM

Zizka (Level 7 Assassin) at 11/16/2014 6:45:00 AM

Do you mods consult each other for managing the queue or is it handled independently from one another? 

 

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RAV (Level 1 Rookie) at 11/16/2014 9:01:00 AM

"remove as is" or "remove at all", a variation to the same problem in my eyes.

I got some ideas about it as well, but hell, I got my plate full of things to do. :-/


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jalonso (Level 11 Godfather) at 11/16/2014 8:47:00 AM

"In the piece in question, each asset appears pure, so I don't see an issue."
That's how I took that pixel and everything should be rated on a case by case basis.
I felt that since every asset is pure then its cool. I think we should leave it in for now, at least. Noone has ever reported or given a valid rason to reject any other current pixel in Matrix's gallery.

We do consult when its needed or we PM PJers to ak for advise too (all the time) we look at how y'alls vote and take that into account too. I find myself seeing pixels that have all YES votes and a single NO vote and I'll contact that person to ask about the choice to vote NO. Many pixels have been sent back by the one single NO vote when its the right choice others missed. Likewise some pixels get lots of NO votes but someone's view will trump it all.

C+C, rating, voting and all that helps because in theory we should all be working as one with Mods just oversseing as little as possible.


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Agent00X (Level 1 Gangster) at 11/16/2014 8:40:00 AM

I didn`t say the rating system should be removed at all, but that`s just a compromise, and something better to replace it would be a real pain to code. We also have commentaries, though, to talk about aforementioned aspects. The problem here now is that comments aren`t considered. And they can`t be. There is no way to judge something by people`s opinions...

Enough. I complicate everything as always.


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Zizka (Level 8 Guerrilla) at 11/16/2014 8:29:00 AM

How could we take the other aspects into consideration? 


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Agent00X (Level 1 Gangster) at 11/16/2014 8:26:00 AM

Because it takes no aspects into consideration. Whereas there are tons of them, and it would be silly to judge by one of them and would be completely impossible to judge by some sort of averaged one because some things (~80% of all the things in the world, as I see it) can not be compared in any way. As a result, with only five options to choose (1/5, 2/5, 3/5, 4/5, 5/5) we start from just how much we like it. Which is just.. pointless.


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RAV (Level 1 Rookie) at 11/16/2014 8:22:00 AM

oh well. there is something cool about it too. it's give or take. sometimes the bad side of it is so annoying in a context you'd wish to abolish it, but would a site without it be really just better? or have just different problems annoying or boring you then. *sigh* it's like with all of PJ, we can critisize it day and night, yet that an alternative would really work out better or worse in unforseen ways, who knows. the best thing you can do is just try your best now, look for value that counts, then the system doesn't matter; don't find peace in yourself, you'll suffer in any system just another way. all sounds great on paper, always does, but the human remains the breaking point.


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Zizka (Level 8 Guerrilla) at 11/16/2014 8:13:00 AM

Why is rating lame? 


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RAV (Level 1 Rookie) at 11/16/2014 8:09:00 AM

and of course you'd like everyone else to play the game you're the best playing in. =D


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RAV (Level 1 Rookie) at 11/16/2014 7:47:00 AM

word.


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Agent00X (Level 1 Gangster) at 11/16/2014 7:40:00 AM

The problem is not in PJ, it is in a present approach to logic: dividing things by elements. The idea of estimating ANYthing by marks is totally lame initially. That is a really huge problem of the humanity, seriously.

We become blind and deaf when prefer "yes" and "no" to the infinite amount of things we could use instead. But what we do? We limit our mind`s infinite potential by two values. Two. Which is just one freaking bit.


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RAV (Level 1 Rookie) at 11/16/2014 7:23:00 AM

The way PJ is setup, the rating system here makes no difference in that it directly compares everything in the gallery. There are mockup animations that look no different than gameplay gifs, but clearly there is a difference of what was involved doing them.

But this is the inevitable tides of time: people of the past did not have all the nice tools we got now (they had to pixel click-by-click with a freaking joystick on one layer and within cell format restriction, for fucks sake...) and people of the future will have advantage over what we got today. That's what's so painful when it's all lumped together in one gallery and rating: on one hand you do want old pieces to rank down compared to new pieces to better reflect the state of the art, possibilities and new focus on other relevant problems of pixel art, on the other you'd think it shouldn't because the feat of the accomplishment is in context to working conditions, so it's an eternal greatness for what it is, and don't you dare superceding it in easier conditions. dilemma forever. It's what makes PJ such a tragic concept, and has the art step on its own foot, so to not "disgrace" the past, as the present sort of does, which is ignored when kids post up their C64 mockups made in Grafx2, while arguing that the future shall not disgrace the present of their efforts just as much.


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MrHai (Level 1 Rookie) at 11/16/2014 6:52:00 AM

And by "directly compare them", I mean compare gameplay GIFs and animations. 


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MrHai (Level 1 Rookie) at 11/16/2014 6:50:00 AM

My gut reaction is that a GIF of gameplay from a game or a game mockup should be judged by its individual assets, not as an animation per se. An individual asset can be hand-animated, but a game can't (or it would be ridiculously complicated), so I don't feel you can directly compare them. Apples and oranges.In the piece in question, each asset appears pure, so I don't see an issue. 


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Zizka (Level 8 Guerrilla) at 11/16/2014 6:45:00 AM

Do you mods consult each other for managing the queue or is it handled independently from one another? 


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RAV (Level 1 Rookie) at 11/16/2014 5:46:00 AM

lol dude. that's suddenly a question? look into his gallery, he got like five more of those pieces in. would be really weird to rule 180 so late. don't be a jerk, imo. Your fortress got a little crack in time, and if I wanted I could put in dynamite and blow it open a bit wider. But I'd rather not and have the kid just do his thing instead. won't ruin your place. but whatev, ask the other art mods around, maybe I'm too biased or sumthin.


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Agent00X (Level 1 Gangster) at 11/16/2014 5:43:00 AM

*offtop, suddenly*

Well, I`ve just figured out that Photoshop doesn`t want to save anything made in CMYK profile as PNG or GIF. But how can I achieve this if I like CMYK colours more (or they suit better)? The best thing I could invent so far is "PrintScreen-Paste-Eyedropper-andthendrawwhatyouwantto".

Or after finishing PrintScreen and pasting in MS Paint. That`s not a hard thing to do each time, but isn`t there a direct way? By the way, this process still distorts colours.


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jalonso (Level 11 Godfather) at 11/16/2014 5:17:00 AM

Good points.
Should the piece be removed from the gallery?
On the pixel level it is pure. Tough call :/


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RAV (Level 1 Rookie) at 11/16/2014 5:01:00 AM

I guess so. but I'm not bothered. nor interested in using it as precedence to push through my own stuff. Though I think tuaarita can have some fun on the same grounds from what we've seen him doing.

Maybe it could be argued that it "takes away" from similar pieces that were totally hand animated, that means sprites moved manually and intentionally instead of an AI controlled emergent scene... but I don't know, I don't really buy that line of thought. Though I do admit that there's skill in manually pushing around sprites in convincing manner and planning a scene. But we shouldn't feel so insecure about the superiority of handcraft. No randomly generated landscape can ever compare to a collab piece of PJ, and a piece that's not smart enough to stand out from some random gens, well... maybe the artist should try harder then. what's the worry. it can't be that hard to beat a computer in appealing to humans. size doesn't matter. (unless it's a joystick for Elk =) so what's the fuss side by side. While you've been very vigilant about pixel purity, scene construction and animation has become more and more "dirty" anyway over time for good reason.


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jalonso (Level 11 Godfather) at 11/16/2014 4:18:00 AM

Are you talking about THIS


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tuaarita (Level 4 Mercenary) at 11/16/2014 2:29:00 AM


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RAV (Level 1 Rookie) at 11/16/2014 2:23:00 AM

Unless we bring in the notion of fairness and comparability for rating. Though that this would be a factor in evaluating creation is why I don't like much "competitive" mechanics.

So basically the question is if this should be rated alongside that as pieces of art.

On the other hand though, the later does have much higher ratings and favs, so the achievement of the handcrafted animation does seem to be understood by the audience here, and flows into the rating. That's fair enough then, you could say, if that's important to you.


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RAV (Level 1 Rookie) at 11/15/2014 11:55:00 PM

And then again, going hand in hand, what's your stance on a randomly generated landscape of legit tiles for a static scene. Especially fun when having it make a whole world so large no artist would ever have time to do. Could flood the gallery with that. =) But that's just a scary theory for rules obsession, as long as few are actually doing it, who cares about this or that rare piece, as long as it looks cool and the actually artistic content of legit PA it operates with is sufficiently significant and different on its own from piece to piece. yeah I think that's the major guideline.


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RAV (Level 1 Rookie) at 11/15/2014 11:35:00 PM

So basically... I could code up some very crazy gifs impossible to animate by hand or standard tools for an artist, and as long as it is based on a scene of moving sprites instead of pixels... it's fine? nice backdoor to sneak some coder skills into your art gallery. =)


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RAV (Level 1 Rookie) at 11/15/2014 11:01:00 PM

That's prolly referring to that MightyRetro stuff from Matriax, which is looking very fun.

It's one of those cases edging it, right. There's automation involved, it often is in animations, for mercy's sake, but it seems that having sprites moved around is "intuitively" considered not as bad as other forms of helpers that impact the pixeling of a sprite. It's a bit strange maybe, since otherwise there's almost an obsession about "handmade". That's a problem of how you look at it: the gif as a whole, or the gif as components. So I guess if the art of animation is more "wholesome", people are more wary about automation than if it is a constructed scene of legit pa pieces. It's akin to tiling then for static pieces.

Makes me wonder though. What is the current ruling about skeletal animations and tweening methods, such as from Spriter? It's a short road to dynamic lighting methods too. or dynamic perspective renders. it's a whole bee hive.

MightyRetro just seems short of the line without stepping over. Though the AI controlled aspect of its animation makes it edging it even harder than usual when looking at the scene as a piece of art in total. Arguing it logically there's quickly a domino effect, but that's what the sensibilities seem to be right now.


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jalonso (Level 11 Godfather) at 11/15/2014 5:27:00 PM

This sometimes happens when a pixel is between 2 others that have an issue pending or is buried in a flood by one person. Asking like you did is good when the wait is long, no issue has been brought up or like here a later submission was added. I was joking about the whining.


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AlcopopStar (Level 1 Rookie) at 11/15/2014 5:05:00 PM

ty tho


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AlcopopStar (Level 1 Rookie) at 11/15/2014 5:03:00 PM

ohhh no sorry it's just that I submitted something after this and it was accepted first so I thought there was an issue


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jalonso (Level 11 Godfather) at 11/15/2014 4:51:00 PM

It has not been added only because we like to leave new art on the front page as long as possible.
Now that you've whined, I'll add 7 more and include yours :p

 


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AlcopopStar (Level 1 Rookie) at 11/15/2014 4:49:00 PM

while ur here jal is there any reason 

http://www.pixeljoint.com/pixelart/90346.htm

has been held up in the queue? is there something I need to change/am I breaking rules?




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