yeah I ended up using some similar to the left one and it works well. Thanks
Don't make true hexes with pixel art. approximate using clean lines and measurements. these proportions work well for pixel art.
Does anyone know anything about making hexagonal tiles here? I have some that look right, but trying to tile them offsets the hexagon by one pixel every tile because of the overlap. Another tile I have causes double pixel lines to occur when they tile but tile well. The choices are driving me mad!!
What's your level at pong, Manupix? Lvl 99? Do you have some epic pong loot? Do you "jungle" much? Note that I have no clue what jungling means but it sounds hip.
Ok, but who said all old things were good?
And to anwser your question: I have seen much worse than this. And 1993 isn't that old.
Not all old things are good. Can a game get much uglier than this?
Haha, good old days! I actually tried Willow on emulator not so long ago. I found the graphics were really pretty. I hope I can find the real thing soon.
To the contrary, passwords should make a come back! Or simply games that you can't save or password save. Why? They were harder! And I tend to see games like this: harder = better. But of course, I'm just generalizing.
That happened to me ALL the time when I was playing Willow (a good Zelda clone). I would confuse the 0 and the capital O for one thing (hey I was a kid). My brother and cousin forbade me to write down the passwords after a while because they realized it never worked in the long run.
If you used an emulator you could use save states but that would be cheating I guess. It'd be nice if these games were updated with some save files.
Nihon Falcom= dope
Hehe. I hate it when I write a password, then try to use it later... to find out that I made mistakes in the password >n<
Gotta be extremely cautious!
The music in Faxanadu was epic. The intro screen, password and adventuring themes were really catchy!
Grinding for that death spell at the beginning was a bit less epic.
swarm intelligent card gaming.
The cards could have some wifi interplay going on too. It could get really complex.
The only flaw is the battery I reckon.. you'd need a bunch of them for a deck.
but man, I do wonder, building a whole deck of those, for some weird fusion of physical and digital card games.
hah, card games, right!
That's cool you bought Faxanadu.. it's a quality game!
And woah.. taking "card games" to a whole new level; that's pretty neat. Even the high score entry part (despite how many times he has to go back and forth entering it).
If business cards were gimmicky like this console, I wouldn't mind you to hand me yours.
@RAV It could be fun, let's try that someday.
Faxandu! Bought it recently.<3
Anyone played Time Bandit on Atari ST? It's like, the first game I ever played.
edit: ok, so no one played that... y'all suck! >:^U
Zizka^ That's such a long password.. I remember writing those sons of bitches down focusing hard on distinguishing between lowercase and caps.
RAV: Rav! I don't know?!
I think there were external votes involved at least; for democracy's sake I do.
See what you've done to this lad pixel J? You've shunned me from being a social democrat. I will destroy everyone of you for that one day
Sticks. STIIIICKS. Say, you don't come to PJ to screw around and get screwed over? the fuck's wrong with you, dude.
The good old days was Willow and Faxanadu for the nes when you had to write down a long ass password because there were no savr system. Or Kid Icarus (remember the music for Dungeon and those eggplant wizards? That was the good old days.
Looking back at this:
I think I got screwed. The one that got 3rd is only two layers and just all-round kinda sucks.
I know it's old as hell.
Why's you gotz to Gyp me pixel J? I'm still recovering from that.
(truly was an injustice; democracy's failed me)
but eh, I'm prolly just too lazy anyway installing all that shit.
let's just keep hangin in the chatterbox and shittalk the Dota crowd or sumthin.
eh, we'd play coop together against cpu, so I'd be exactly that extra pair of arms.
but we'd try a custom map anyway, where all you got is one hero to control, like in a BeatEmUp.
and that game is like 15 years old or sumthin. your computer and inet can't be worse than what we had back then. :p
I'd be confident to play any RTS with you... if I had 4 pairs of arms.
edit: ...and a decent computer/net connexion.
but at any case I meant the good old days of "moba"() or what kids call it these days, when it wasn't commercialized mainstream hypeware, or whatever I call it to feel entitled about myself ().
Oy, not that fayk mmorpg. You frontin'.
now if you had said Ultima Online, you might have had a point.
The old days? PPPPFFFFFF I went back to playing EverQuest 1 a few months ago. THAT was re-livin' the old days. That game is timeless . . .
silly girl. now all I have left is chasin you wild goose around.
if only you knew what that shit meant to me. and how times feel now. x)
any of you fools happen to have warcraft3? i'd be in the mood for relivin the good days.
Bruisers top lane, ranged mid, support on bot. Watch for the jungler. We gankin', son. WE GANKIN'
On a flat screen? BLASPHEMY!
This is for you!
It's got pong and everything, your favorite game!
Hey, blast from the past
We have maintained the fort. All is the same.
cept, cure who has improved a little.
hey guys how has the pixel meta shifted
Yup, SNK = in your face! >:^D
I'll never forget that background. I wish Capcom and SNK would go back at making fighters with pixel graphics.
That's why Metal slug is the best.
I can just imagine how much work wa needed for that...
There is a similar game to Metal slug on stream, but no one was able to make a game like it.
@Mathias Thanks a lot for clarifying! I always wondered what the big companies did with their old 2D tools. Gotta take a look at Spine later. And Spriter as well.
@Daruda Haha, thanks :p.
@Daruna and Caca everything depends on many things (budget, time, art syle, resolution) if you're working for a pixel art-based game. But the more tools we have available, the better .
SNK is god at making pixel-art. I never get tired of looking at KoF and Metal Slug gifs.
This rain background...
Now you're talking!
(that's funny, I played XX last week haha)
Aren't hand made pixel animations just better?
I'm afraid you guys are missing the point. Imma let Dan tell it.
Thought so but wasn't sure because it looks so damn un-stretched. Haven't tried spine myself but from a technical standpoint it seems like an amazing use of it. I'm currious as to how far one could take that effect before it becomes too stretched and loses the effect.
It does really look like a 3D model and haven't I heard about what kind of program spine is, I wouldn't have thought it to be 2D. Did took me a while to figure out what was going on, wasn't really aware of the power of the transformation.
But yeah, not taking tool into consideration and only judging the end product I'm going with what Manu said.
Edit: Also currious as to how long it takes to make that effect.
Personnaly I like more rrrod avatar than that
The only plus I can find is that it's massive and a traditional animation would be hardcore with these dimensions. Don't know...At Pixelation there was a discussion about it, someone even said that pixel art + modular animation may be a viable future style...
Nope. There's no bitmap animation occuring. No frames. Only freeform mesh deformation.
There are no 3D tools in Spine. It's strictly for 2D animations.
@Mathias So you can use some 3D tools in Spine then? that sounds neat!
@king_bobston It looks like he warped some parts, but I'm pretty sure he had to draw some frames for the head and a few other parts as well (if that's fully 2D, that is)
Hehe I gotcha. I understand what you're saying, Manu.
@ king Yeah, that's the point. Spine allows you to bind a texture to a multi-triangle mesh and move individual triangles, giving you very precise control of everything. So, the effect of faking 3D turns is possible as long as it's pretty subtle.
I dunno. For modular animation, it's still something impressing to me. Tried some time ago and although it's efficient time-wise, it leaves a lot to be desired. You'll hardly get as much quality as you would with traditional animation. Yet this looks totally in sync with the art style, imo.
I'm currious, is the 3D effect achieved by stretching certain areas and shrinking them, making it look like it turns giving it the 3Dness or am I missing something?
You must be talking about the Disney's 12 principles of animation (squash and stretch, exaggeration...)
I only looked at the 2 sprites you linked, plus a few other random threads in the forum. There is clearly a big gap between levels between those, but still I found a common lack of something everywhere. I didn't bother to understand how the tool works.
Hwadock's yellow girl is boneless: look at how her legs change! Yet there is no squash'n'stretch as defined in animation: exaggeration of real-life movements, going 'beyond' physics. The only physics here is that of gas bags. No weight, no inertia, no strength or weakness, just floating. Sorry I can't explain it better, after all I'm no animator either!
but the point still stands
Keep in mind it's modular animation and the animator chose to use 100% static raster sprites for her composition. Despite there being no part swapping for manual, hand-drawn, frame-by-frame animated parts (which is also possible in Spine) he achieved a very alive looking animation.
I'm with Daruda et Manupix
it's beautiful but lazy
"Lifeless rubber"??? Hehe wow . . .
@ Daruda I think the obvious exaggerated movement is very entertaining. A style choice. True, the artist chose to use "baked on" lighting, but it would be possible to use real-time, directional lighting with normal maps like the ones Spritelamp outputs.
Manupix, first you say "no bones", implying there's excessive squash/stretch, then you say there's no squash/stretch.
I'm interested in knowing what you think he could'ce done differently because I think his work is exquisite.
And this is lightyears ahead of what others are doing with Spine right now.
You're just spoiled by your lifefull and fun france animations! Pah!
I'm the only one that dislikes that animation? Too bouncy and somehow It feel wrong because I don't see any in depht change in the lights. It's moving, but it feel still.
Not impressed. These anims are all lifeless rubber, no bones, no squash and stretch, no fun. Looks like this tool is going to mislead lots of peeps into thinking animation has been made easy.
the way she shakes her hands... lol
Damn, I am cry. His other animation looks superb as well.
Dude that second model! I am almost blushing
dayum, dat alligator skin
reminds me of vanillaware's art and characters
Animates in real-time, in your game, modularly.
Pixelpourri awaits your finds. PM me with links!
ov corpse ^u^
Welp, I submitted to /r/truepixelart *pixelartmasterace*, the preview image is a bit funky tho. Come to me, sweet, sweet non-existant internet points!
bobston is a witch! burn him!
I thought of posting in r/truepixelart but I'm too shy to be the first :P. Sorry Skeddles.
I dont know what influenced the current trend in pixel art with that style but the first to came to my mind was Fez.
I think for most people outside of communities like PJ, Pixellation or similiar, pixel art means just that the pixels are visible. That's my only explanation for "8bit .jpg" articles...
I'll quote myself from when skeddles brought the topic of /r/PixelArt up for the first time:
[...] Man, you could probably show them some of our best works from our best artists and they would argue that's not PA because they don't see pixels.
Now that my prediction came true, I feel all fuzzy and selfimportant
But your art is a major in our pixel hearts.
I'm not even a major in livestock.
Edit: oh i got it now.
you know how they fertilize ground in agriculture? with rainbows.
andrae, you gotta slap those commenting cows around until they are all outta crap.
That comment really made me think of what is wrong with my pixels. Even googled a definition of pixel art to check.
I like viciously pissing lines on the screen. for the contest. and when it's time to floodfill the colour, well, you know what to do... everyone likes shades of brown, right. it's realistic.
"looks cool, but it's not really pixel art ?"
Reddit looks hilarious!
you're all so dirty, you know who's the cleanest around here? caca.
There is a kind of dirty no soap can wash off.
@all, Please refrain from foul language.
oh my... what the.. no.. uaah.. stahp! sxredfcgk,lä'Lölkhhujnkl !!!!!!!
dirty old man, you wanna send me pics of how you wash your shit or what.
*goes to get soap*
you wanna be watched? turn on your webcam, you dirty *****
I just tried r/pixelart - for gathering views .
r/pixelpeasants : you don't know what you're doing.
r/pixelmasters : you got your art on PJ
r/pixelgods : you know there's a chatterbox.
Or just, you know, never go reddit.
I think r/pixelart is good.
The huge influx of art makes it a better wip forum than a gallery. Eventually the bad ones become good and come here to pixeljoint
I'm for "totally more awesome 'trvu'-pixel, pixel-art (the others are sucker n00bs!)".
Why the no WIP rule? Was the other flooded with unfinished pieces?
Edit: If you're worried that it may sound too awesome pompous, you can add a humble:
"the humble, totally more awesome 'trvu'-pixel, pixel-art (the others are sucker n00bs!)".
Edit2: Scratch all that and go with that hyperbole type that got popular in the net the last couple months:
"I thought I knew pixel art until this Subreddit changed my life"
or call the new one "commercial pixels"
That title sounds a little... pompous? pontifical? maybe just rename the current subreddit "heretics" instead.
Awesomenauts has a few characters unlocked when you buy it, you unlock others by playing the game not buying them.
So since /r/pixelart was runover by people who don't know what pixel art is, we started /r/truepixelart, so if you've got a reddit, join us!
If i remember well, when you buy the game it only comes with 3 heros, the others you will have to buy.