jal can you edit the stylesheet? If so please add
to the bottom of the img section so that we chrome users can enjoy pixel perfect scaling.
I can't use the 'reply' on this tablet :,(
You're gonna kill Manupix with that kind of talk.
So apperently NASA accidently may have made a warp drive.
The toaster is full of character, I really dig that.
Otherwise it's pretty plain as of now. I hope you will work on backgrounds and titlescreen/menu. I have the same impression of the controls as DatMuffinMan. The helicopter-thing is lacking compared to the toaster and hair dryer. The sounds are really fitting. The level choosing screen is a nice picture but not really fitting the rest, as it is now.
Overall if I would stumble across this unknowingly as it is now, I would give it a try if it would be free and I had time at that moment. However, at it's current state, I wouldn't bother if I had to pay or had to set up an account or anything beyond download -> play.
If you want me to pirate it, you'll have to keep improving it
Well, gameplay basics looks good, but the shown video lacks dynamics, most likely it's level design issue, so don't worry.
Really loved the possibility of toast to walk outside the toaster.
the shooting out of the toaster mechanic does seem really awesome :)
to me it seems that the controls are a bit choppy tho, might be because I'm not the one pressing the buttons.
Hey guys, do you think this looks fun?
Honestly I mean. It's the little prototype for my game. Feedback would be nice, I'm open to all sorts of comments, even the really rude ones.
Nope, just a normal waiting room.
And that's why god invented headphones.
Did you eat it with some fava beans and a nice chianti?
I had a chicken once. It tasted like a kid.
I had a kid once. Tasted like chicken.
My pixels are my babies, I don't need no gaw dang biological processes!
TIL everyone on PJ is an asexual organism.
-Raising wageslaves in a pityfull attempt to save the pension scheme (don't know if applyable to your country)
-creating test subjects for social experiments
-creating test subjects
-for new game+ to burden him/her with your lost hopes and failures
-being manipulated by the bene gesserit for their breeding scheme
-creating supply for sacrificing when you want something granted by your old and forgotten deity
Breeding maggots is pretty useful if you go fishing regulary.
They also struggle with education about and access to contraception. And women are less likely to be busy with careers, so they can stay at home and raise kids instead. Plus it costs a lot less to raise a farmer with no shoes than a doctoral graduate with a Mercedes.
"We're struggling with disease, poverty, war and corruption... Have a kid? GREAT IDEA."
the 3rd world
girls are spooky to me
/shrug. Not like my cooties infect anyone through a pc screen, yeah? XD
girls have cooties anyway
Who reproduces anymore, amirite?
I'll never understand how otherwise apparently sane individuals are willing to ruin their lives for the forseeable future by burdening themselves with maggots.
I enjoy being an uncle, you can teach them all the bad fun stuff and don't have to take responsibility
Only downside I see is that you feel like you're aging twice as fast
Hospital waiting room?
Welcome to my everyday life of having an older sister with 2 kids and 1 on the way.
I was stuck listening to two women talking about their spawns/offsprings for 15 minutes.
Beautiful work on the forum collab everyone! Glad to see it is finally finished.
Yeah Delver is pretty fun, but I havent played it in a while. Love the graphics too.
Sounds great though.
It is rogue-like-like so it is all replay.
EDIT: great typo on my previous post: "faily" fairly fail.
My mistake, the textures in it reminded me of Levaunt's Minecraft texture pack. And I knew a member on here made them as I think I saw it in a news article awhile back but I wasn't quite sure who and Levaunt was the first person that popped into my head, my bad. Anyway, is there much replay value? like I want to be able to spend a decent amount of time on it. (i'm aware it's in early access so I probably shouldn't expect a full product.)
Shouldn't it work to use Lab mode in PS and manipulate the color chanels?
The ramble thread on Pixelation! Althrough it's a bit to long for a "small bit" . Also some Proko vid about gesture (don't know which it was). And subtractive drawing, althrough that wasn't really advice.
How are you faily sure of that? Arts are by Skelly.
Just wondering has anyone in here given Delver a go? Been looking at buying it for awhile now but haven't really been persuaded either way. I'm fairly sure Levaunt worked on the art for the game which is what intrigued me in the first place but yeah, any opinions on the game would be appreciated.
I don't mind what people think of me for the most part, also they've gotta be some pretty judgemental people to judge you based on some stuff you buy that you enjoy, probably not even worth worrying about their opinion if they're like that. And I mean some people think it's cool collecting stuff like that so it's whatever. Just do what you enjoy.
Those are the type of things I'd love to have but wouldn't want to tell people I spent money on. I'd just want people to buy me endless supplies of that shit.
Finally have the two amiibos I wanted
The Blue Bomber & The Master of Disguise ft. custom clear orange gbc.
One of the greatest animation shorts in the world "The Reward" just got a sequel!
And it's a good one, unlike many sequels.
Helm's cluster ramblings immediately comes to mind. It was already partly intuitive, but formalizing it through lucid discussion made it click for me.
I had an art teacher tell me to use pthalao blue instead of black and avoid pure white. I still use pure white and pure black in paintings, but only when I feel they're really needed.
I also got feedback from teachers telling me that I tend to illustrate rather than express, which is fine if you're designing posters, but not for the sort of work I wanted to produce. It took a few years to sink in, but I'm slowly becoming less ham-fisted with my imagery.
A pro twice my age, whose studio is near mine, also provided some good advice. The first bit of wisdom was to paint what I wanted to paint, not what I thought other people wanted. Seems obvious, but when you're trying to make a living selling your art you feel you need to pander to the audience. I've found sincere work sells better, even if the subject matter isn't pleasant.
And his final bit of advice, the best advice you can give any artist: "Work, work, work. That's the ticket."
The first reply from this WIP thread on Pixelation has a small bit of advice that instantly gave me a new way of looking at how I put together small sprites. I went back to a couple of older pieces and experimented with the technique; it really did make a difference. (For better or worse, I can't say. I didn't save the experimentation, either, so I can't show y'all what I did.)
ANYWHO. Anyone else ever run across a small bit of art advice that blew your mind and helped you see things in a new way? And if so, what was that advice?
No, that's the regular version of the tool that almost any application has, and which completly destroys the dark/bright contrast of a picture. Luminance is the perceived brightness which is different for every hue, not the brightness the computer uses internally.
You can do that in Paint.NET with adjustments > Hue / Saturation
It's an addition to your other resume stuff when you apply and to generally show possible employers/clients. As far as applying itself goes, there aren't really any hard rules. You can also take your initiative and apply in a company that doesn't openly search for employees. Seeing as gamedev isn't something that has millions of companies, it's probably worth it to search the companies you want to work at out and ask there.
A spontaneous idea from me (so be extra careful ) would be to contact your favorite employer candidate and tell them that you want to work for them in the future and what they think what you have to do to get a job from them in X years (do they pay attention to degree, what are they looking for in a portfolio and what are they generally looking for). Be short, get to the point and of course be polite. And get information beforehand, going all like "I really want to work at your place!!1!" and then asking questions that they have answered on their homepage isn't going to make a good impression
only app I've found that is usable without a pen on my small smart phone is dotpict. It's in engrish and misses the option to increase the brush size
Thanks, they're so well done I had to share.
What's the process of using portfolios to get hired though? Do you just look for hiring companies and send your stuff to all of them that are appealing until you receive a "yes" response?
Does any of the pixel editors allow shifting the hue while preserving the luminance?
To pick a palette that I didn't even do myself and then even the famous dusktaker one
I don't know how it is for game dev but from what I hear it's similiar to design. The degree doesn't matter that much, so see it more as an opportunity to make connections and a good portfolio. In my experience people pay more attention to your portfolio/finished projects/past work experiences then the degree (still good to have). Also connections seem to get the most unskilled people in, or at least that's my explanation for some of the horrors I've seen
So, if you can affort it, go to a good school and if you have the opportunity take part in showy projects, make lots of friends and whatnot.
Or if you are poor and can't afford it, like me, try to sleep your way up.
Definitely, great find!
Fans of Monty Pythonesque collage may want to check out this blog it's fantastic!
That is lovely!
I have made several things and should really make an effort in getting all the art for all the things into PJ submissions.
Well I didn't dream of you even tho you are PJs dreamiest :p
I was having my morning coffee and was dreading logging in to clean up all the spam posts in the forum and in the process thought about how you had not been seen for a while.
I just had someone else today dream about me.
What did you think about?
Damm, I was thinking about Bitslap earlier today o.O
My 'testig' was testing a Suface tablet I got in the mail yesterday for free from a box of cereal :p
Turns out it won't let me post on PJ because it only likes IE so I found some mimicking app to run FF.
Its free so its cool but it aint to Apple.
If anyone has a Surface and knows of a decent pixel app pleeeez let me know.
The schools can teach you the skills you needs, but the degree itself will be pretty much worthless. So make sure you go to a school that teaches it well if you want to go that way.
Additionally to the skills you also need the connections. Meet people that are already part of the industry, not over the internet/social networks, but in real life. Social media is mostly a pasttime, it may help to break the ice, but don't expect anything from the people you only know over the internet.
Long time no pixel art post sorry
I have been on lots of gamejams this year and recently i made myself proud with this for Ludum Dare 32.
^ a quagmire emote
What would you professionals/ex-professionals say is the best way to get into the game development industry right now? I'd like to do it full time as a job after college, so my guess was that the most direct path to a game dev job is to get into a great school that teaches it and start interning around until you get hired. But assuming that plan doesn't work, and I don't get accepted straight away into one of the top schools (Upenn, carnegie mellon, have great game dev majors), what's the best Plan B? I'd like to stay away from just computer science, and would rather incorporate the digital art side of things in addition to the coding side. Is social networking actually the other most reasonable choice?
Would be interesting to get a palette from a random piece from your own gallerie and then have to guess which piece it belongs to.
How about mine? It includes all the pieces in my gallery
I see..Did you use a tool or was it all made manually?
a really scrappy version. each vertical line is a piece from my gallery
@jeremy: Is that what skamocore and Manupix were talking about in their last posts?
25 minutes left in LudumDare.. does anyone care to give BubbleBecky a last minute play test and share your experience with me?
That would be cool! Maybe just ask?
Or we can try this.
You know, I really wish we had some kind of tool that created similar graphs of people's galleries. It would be really interesting to see which colours people tend to gravitate towards.
What color is Pluto?
I know this probably isn't the best place to ask this but does anyone know if you can buy something for someone off of Amazon if they are in a country different from your own? Trying to buy something for a friend for her birthday who lives in America and my payment keeps getting declined based on the fact that the delivery address is her's, located in America but the address linked to my debit card is Ireland.
Insects (especially ants. I watched them for hours when I was a kid) and Reptiles (common, they look like small adorable dinosaurs!)
My current favorite are those tiny jumping spiders. They're interesting to watch and they react to sounds and movements. One tried to attack my mouse cursor which is when I fell in love
Still don't want them anywhere near my face
I like dogs V○ᴥ○V
I don't really have a favorite animal because I like them all.
But, I like crayfish a lot--I have a tank full of them, a breeding population. For plants I like cactus.
Plants and animals that are tough and don't back down.
Starburst challenge = tough to pick a top three...
Crossed the 10000 pt threshold, yay!
@Paddy CLICKIE HERE
Mine is an Orangutan, which I never see in pixel pieces.
Gosh get to work guys.
Edit: totally could've done one in the contest that just past, only after thinking that now
Wasn't expecting that, most people dislike the things.
Flies. They (and their young) do a job no one wants, and the world is better for it.
any cat species for me, house cats, tigers, lions, panthers etc
Speaking of animals, what are your guys' favourite animal? can be anything.
I've been meaning to, i'll get around to it sometime next week when I find the time and motivation
Same a dogcake from Did you pixel a portray of Muttley for his birthday?
I know PJ is fond of its birthday celebrations and this (not so) little guy turned 1 today. Happy birthday, Muttley.
Obligitory cute puppy pic from his first shower.
Thanks Asmodeusss and Ego! Oh, the 35x75 are only a part of the piece. Here is the link to the wip thread: www.pixeljoint.com/forum/forum_posts.asp
I see, thanks for the answer.
Well, Disney used the same method (animation after voice) in Princess and the Frog (2009), so I guess it is not connected with sound editing.
If it's just about techniques, it's less the content that's important and more the size. At 35x75, clusters and color control are your main concerns. Dithering is pretty common for sand textures, but on this size it's especially critical to avoid noise, so only dither if you have to (especially because a 35x75 piece is likely going to be viewed 2x, so dithering becomes less effective anyway). To save on space you might need to forgo anti-aliasing sometimes, so getting the right color contrast is really important. A little banding might become a necessary evil at this size, so no need to go crazy trying to erase it all if it's needed for your clusters (within reason, of course). I notice in your gallery that you frequently use outlines in your pieces - you can do that, but note that it will take up valuable space.
All this is just my suggestions though, feel free to take it in whatever direction you feel like - there isn't any limit on what "techniques could be used" really. Hopefully it gives you some idea of where to start though. And seriously, 35x75? Not 75x35? It seems like a beach scene would normally be drawn on a horizontal canvas.
It depends on production style, techniques and equipment. Supposing you were to animate something first, it would be easier to get a skilled actor to do the few lines in sequence than to get a skilled animator to draw everything after a few soundbytes. Also, editing. I am not quite sure what was the state o audio editing at the time Aladdin was made, but it has certainly improved several fold since then, then again same goes for graphical editing.
Haha, true :D Just wanted to get ideas of what kind of techniques could be used.
You need a good photo reference, not a good pixel reference. :P
Hmmm, does somebody know some good pixel ocean/beach references? I need to pixel it on a dimension of about 35x75
It probably just has to do with the people in charge's prefrences, finances, and scheduling.