PIXEL ART SOCIETY LEVEL UP!
too many quality artists are left in the virtual dust
im one of them
please help make some square waves and generate world pixel art activity!
Hello Pixel Joint, been some time since I posted anything here so it's long overdue I remedy that.
You all are noobs.
https://shop.intessere.com/cdn/shop/products/mosaico-corsi-490115_3b24ef68-60d5-478c-a528-2d99a2a01108-580186.jpg?v=1682031006&width=1445
Only way to do it is to use binary code directly in memory
real men place pixels by editing the rbg values of a .bmp in notepad
Ah, the spontanous biannual chatterbox activity. It was about time.
I haven't done any weeklies for a good while as it's been difficult trying to find the time. I'm also still slow at pixelling and animating in pixelart, though I am now using Pro motion, which has speeded up animation workflow a little. I love the brush container.
I may attempt to try and use Aesprite again too which I purchased a while ago, as the rotation tool on that software is excellent, but I found it odd and tricky to use.
The new users have found the chatterbox! Oh my gah!
I keep meaning to participate in more weeklies, but every week ends up being a busy week nowadays :v
Maybe I should try to push for smaller weeklies?
These things come and go. The community is obviously very active with the album art collab, rather than the weeklies, is all.
Sad about the state of the community, not many people participated in the last weekly challenge. Please, join in.
Hiiii, it is so awesome to see familiar users again! I hope you all are having a great year. :)
Yeah, It may not have the hype of pixelween or secret santa but I look forward to it every year!
April Fools challenge never fails to produce amazing art from folks!
Hello, please share some of the art you have made in the last decade.
There is the whole 40 chart guide available, which i made last year:
https://cyangmou.itch.io/isometric-games-dont-exist
I also appreciate any tutorial or document regarding isometric art, so here you have a little more motivation! Our friend!
I usually try to answer messages.
eah I remade part 1, it wa skindaish possible due to a lot of research from "isometric games don't exist" went into it.
Honestly cKo-FI now is that website. You can follow, leave comments there and get an E-Mail when there are news. The old stuff was on DA and there the links never changed. And the Ko-FI stuff is all overworked and the most recent versions.
The only sad thing about Ko-FI is that you can't update dynamically, so whenever a new version of something is made, or a mistake squashed, I have to delete there and re-upload.
But community features like e-mail notifications are a bit hard to realize with personal websites.
Anyways any comment and interest in that stuff is appreciated. It often feels like pointless work. And then when someone likes it it's nice to hear.
You seem incredibly busy so messaging you feels inappropriate, especially when it's about years-old tutorials.
Unfortunately these ancient tutorials, though "wrong" (mostly imprecise) in some respects, are still useful and easier to link to then most other sources. I just saw your recent redo, I'll be happy to link people that instead :D! Looking forward to more, in case you need even more motivation.
(I do wish you'd post these on your own website where they can be grouped by category and linked to without fear of the URLs changing every couple of years xP)
@eishiya
Those were my first tutorials and they went down with Deviantart.
After 15 years of extensive research, I have to admit that nearly everything in the text seems to be entirely wrong (at least part 1 which i re-read). Since there are too many often repeated mistakes and half-truths in the wording I didn't upload them anymore. They definitely would need a makeover which I haven't had time for yet.
Currently my Ko-Fi is the biggest collection of tutorial stuff I got up:
https://ko-fi.com/cyangmou
You can follow there, if you want to get updates on any tutorials. I am trying to update old stuff and create new things, but I am busy with work and so things go slowls.
However I am happy that I saw this though, you always could ask me directly for any of my stuff, but the request definitely motivates me to work on updates.
Happy 15th of the month when we reveal last month top 10!
Thanks! I see these copies are from the Internet Archive, I guess there's no "official" place where they're still available? (Can't believe I didn't think to look there though, whoops!) Looks like I might have to save these locally and share them like pirate VHS tapes xP
Does anyone have Cyangmou's RPG projection tutorial series handy? It used to be on dA but has been removed. I was able to find the 4 parts, but 2 are low res, and it'd be nice to have it available for people in the future. While the terminology isn't as rigorous as his newer stuff, the presentation overall makes it great for sharing with newbies, I'd hate to lose it entirely.
Part 1, Part 2 (low-res), Part 3 (low-res), Part 4
thanks for letting me know! :]
i already found one i missed (it was mirre's pixies). gotta catch them all!
Each page in "faves" is 21 entries big, that should make the math easier for you.
Also, there are I think two gifts which are completed, but hasn't been uploaded yet, so if you're only counting 70 don't worry about it.
bold of you to assume i can count up to 72 ;]
i'll try though
There are exactly 72 gifts. Probably not all uploaded yet. This might help you hunt them down.
hey everyone, if i didn't faved your secret santa gift, could you, please, send me a note? i'm collecting ALL the gifts.
very good! Thanks for sharing that knowledge! And yes, cleaning the pixel art is what takes the most time, which is why the automated options to solve these problems are interesting!
braidacer wrote a script for aseprite which cleans jagged lines. it won't straighten up lines though.
https://community.aseprite.org/t/remove-clean-jaggy-function/11304
You mean something that automatically translates a rough line to a "clean" curve? Not that I know of, though plenty of image editors have tools for drawing straight lines along even angels like 45 or such. There's also curve tools for softer shapes, but those tend to not translate well into pixel art.
Hello colleagues! I have a question, is there a way to clean the lines automatically? eliminate the jagged lines, or take the lines to more harmonious angles such as 45° lines, in isometric or any other regular sequence of pixels? Thanks you very much!!
still kind of sucks to hear that pixelation has been archived for a while, never used it much but it was a nice place to check out every so often
Dan let me know that Pixelation is back up now (in archive mode).
It was read-only until relatively recently, seems to be down for good now. I reached out to Dan just to be sure and I'll let you know.
There was still good stuff in there, though. Was that backed up anywhere? Or is it just gone?
Honestly not even that will be enough for me to get back into twitter
That site has been dead for awhile now.
Think most of the users are either on here or on LoSpec now.
"newest pixel art" cycles through a bunch of pieces nowadays. Refresh a couple of times and you'll see yours.
The OG pixel art tutorial is still going strong. Glad you made it Cure.
As I see it, the need to introduce the basics of pixel art has never been more dire. The number of absolute hacks claiming they can teach you how to pixel seems to have truly skyrocketed in the past (jfc) 20 years.
Cure, your tutorial is a safe harbor in a stormy sea. Thanks for having made it, man.
Thanks for the support gang. No worries, if I ever decide to revisit the tutorial I won't desecrate the original, it's basically a historical artifact at this point. I doubt I'll get the energy to write a new one anyway, but who knows, maybe some weekend I'll take a few adderall and write a v.2.0
I think you're all right that it achieves its goal of introducing the basics (which was direly needed in those days of yore), so maybe a hypothetical sequel would get a bit more into the weeds.
Fourthing that the tutorial is very useful as-is, and that minor tweaks should be sufficient. An improved version would of course be welcome if someone can find the energy to make it, but I don't think the old one needs to go away or be significantly changed.
that indeed its a solid pixel art tutorial. I'm using it as a base (with some tweaks here and there) to teach a pixelart workshop I'm going to do in my hometown, and honestly, i just love it as it is, as everyhting in this joint, tbh
I still think the pixelart tutorial is the best free resource there is and lot of paid sources I saw, books and etc. I saw since its release then always strongly copy from it without providing anything more.
I always recommend it to people who start out with pixelart look for guidance.
It is really good. Strong in the basics, there is no big flaw in it it and cure as an artist also has the pedigree that he is not just a "dude talking on the internet".
I don't know what other free resource of that quality I would recommend to people who got interested in pixelart.
It also means a lot to me. If you change anything Cure, please only do small pinpoint improvements.
I shared it couple of weeks ago when someone on Cara asked me what pixel art is. I don't think any introduction should be responsible to explore every possible nuance. Also, while I understand that a meticulous examination might lead to finding some things that could be modernised or worded more precisely, I wouldn't like to see the OG PA tutorial gutted. It means too much to me, and I would want it preserved. Please don't replace it with the Special Edition. If you ever accumulate this energy, please use the frame to write the new one and link it in the original
I still see people link that thread a bit all over the internet. For example I believe Tofu linked it in a introduction-to-pixel-art post on tumblr just a month ago or something. I can understand how 14 years down the line you see a lot of mistakes in it, but it's pretty impressive how it seems to still be the go-to introduction for so many people.
I wonder if creating an updated version would be a good community project?
Frankly if I had the energy I'd gut the entire tutorial and write it anew. The basic framing is fine but there could be a lot more nuance and caveats and better examples.
I link the PJ Art Tutorial to people pretty regularly, but there's one misleading bit in it that bothers me every time. Consider this my formal request for a tweak.
One bit says "Luminescence is especially relevant to pixel art: The brightness of a pixel or line determines how thick it appears", with an illustration demonstrating how a dark line on a dark background appears thinner where it's lighter. This is correct, but makes it sound like it's the *absolute* luminance that matters, when it's the *relative* luminance - on a dark background, it would be the darker parts of the line that appear thinner.
Rather than saying "the brightness of a pixel or line determines how thick it appears", I think it would be clearer if it said something like "the contrast of a pixel's brightness to the brightness of its surroundings determines how thick it appears".
I ate a few tic tacs today