I have to say too, not to distract from the steadily-growing trajedy of the scene, but there's an almost Loony-Toons quality about a piano repair shop exloding.
we don't live up there any more, but some of our friends who are still in Harlem are definitely considering where else they can sleep tonight
Holy shit! I had that happen on my block in SF and was forced to evacuate for most of the day years ago. Hope they let you stay in your house after the city inspects.
Two apartment buildsing down the road from where my girlfriend used to work just exploded a collapsed. There's not much left. That's a minimum of 50 units that were there when I put the coffee on and gone before I served it.
Any of you guys ever smell gas, don't play around. Report it, and go somewhere else. It doesn't usually matter, but when it matters, it's in a big, big way.
1041. cute game.
1371 on the more animated version
edit: nvm you all are talking highest tile, not score. i suck ;__;
Ouch, that one seems harder even though it seems like it's the same as the other one.
Neat, that one is much fancier than the version I played. Looks like the rules are slightly different too. Highest I got with that one 1024.
Haha, yeah, it really wastes your time :P. I still have yet to get to 2048, my hightest is 1024. It's no cakewalk :(
Oh great, an excuse to procrastinate is just what I needed right now D:
256 512 1024
If anyone wants to try out a fun but really addicting game look no further: http://ov3y.github.io/2048-AI/
I refreshed it from the mod console. Should be fine now.
I update my piece and now it won't show on the frontpage? It's well under 10kb
Dark Souls 2
But then again, I guess what's really holding it and everything else back content wise is how inefficient the creative tools are. And the finer you go, the more it hurts.
b-b-bbbut... Minecraft is... (whispers) ... ugly!
And yes, Voxatron looks nice. Should try this someday.
It certainly does in my opinion as well. One of the very few projects I like. It fully utilizes the medium in its own special way, most importantly significant to gameplay. That of course comes with quite some severe tradeoffs, but it's very neat for what it wants to be. For this project too, we haven't seen an artist truly utilize it, I find it often jarring how flat and undetailed the content is for no good reason. It goes without saying that its rendering aesthetic is not what I'm after either, I especially abhor the lighting in these games, what it does to the cubes.
Junkboy has done (is doing?) a bunch of PA for minecraft.
Don't forget Voxatron. It looks pretty awesome, in my opinion.
Well well well did I start something again?
Also this junkboy? Excuse my ignorance, but what has he got to do with it all?
My research is fine, thanks. I wasn't shit-talking Proteus, nor junkboy, but express my disappointment in the cube-mesh genre overall, where it's been and where it's already heading, never to have fulfilled its aesthetic potential as closer sibling to PA. And while I do appreciate other's work in some regard, I admit I'm quite opinionated on what needs doing overall in there, my critique not always in a flattering manner of speech -- but then again, I talk here in the assumption of not talking to them; I don't go to people saying in their face their shit sucks; however, like everyone else I too am sometimes in the mood for some harsh critique behind the back, where it's not supposed to hurt, but necessary to discuss for myself. Furthermore, in a way, when I talk this technically here, it may often sound like when you talk NPA elements -- that is not to say you hate NPA, but in the context of PJ you're less appreciative of it, naturally. Is my view incomplete? of course. as is yours. Because you really don't know mine either, which is why we talk about what we do, for a complement view.
Oh dear, it's going to be one of "those" days again on PJ
(I'm just kidding, don't hit me!)
What is this 'Blackbox'?
( removed as being unconstructive )
Do more research, keep a more open mind, and learn to appreciate what people other than you are doing -- it will improve both your product and your general outlook on art and life.
I don't know every single person or project in the world, but when 99 out of 100 are, you will forgive my generalization. However, I suspect that even with him, the tech he'd use is as low-fi as any else, so unfortunately there's not much a discernable difference between the content of a coder or artist. In Blackbox, actual blocksize is smaller than a pixel of texture in Minecraft. So go figure what that means for the art in competent hands.
junkboy makes programmer art? srsly?
As a principle aesthetic, this is closer to how my thing looks like.
Except mine enables a lot more fine detail. a whole lot more.
So in the end I guess it doesn't look like it either.
It's the biggest shame of this genre that all its content so far is programmer art.
Because procedural generation and blocks are easier for creating sensible content without messing up the building aspect.
I probably would have never got into minecraft if it did look like that. I like simplicity, but this is too much. The music and sounds are about the only things I would play the game for. Also not sure if I've said this before, but the Elder Scrolls Online was a terrible experience for me.
That game is pretty great! I don't think it's worth $10 though (that's just me).
I don't think that it would do well with that style imho, I think it's too "artsy" for a game like Minecraft. I do think that the water style that they use in Proteus would look good in it though.
Not at all related but it'd be sweet if there was a game like minecraft but everything was composed of triangles instead of cubes. The landscapes could be so much more interesting.
I'm late to the party, but why doesn't Minecraft look like this?
* submits link *
We CAREFULLY pick every news icon and, as usual, adarias put it just right.
We are almost done with a new spec checker :)
Thank you for the information about the news icons, I was wondering about that.
Can we submit a news about an obscure game (albeit not necessarily a recent one ?). I know quite a few PA games out there which are rather unknown and would like to share but they're not necessarily recent...
Well maybe I'll give Dark Souls a try if it becomes a PS Plus freebie too. I like a good hack n slash game but Demon Souls just felt tedious and ugly and lacked any sense of satisfying combat or fun. But yeah Dark Souls will likely be a freebie at some point so I'll download it then and give it a go.
Not sure where to report this - and actually not sure if it's useful at all to do so, meh- but pj checker is down (404)
*first time posting something in the chat, yay!*
Dark Souls is like a polished version of Demon Souls.
It plays, feels and looks better than its predecessor. The Core gameplay stays pretty much the same though.
Is Dark Souls any better than Demon Souls? Cos I got Demon Souls as a PS+ freebie some months ago and thought it was terrible.
uhh actually they are all chosen manually & with love
one of the news items right now is using one of mine.
Although one should not give them much of a though, most of the time seem to be entirely random.
the news item pics need to be 50x50 or less, and I think need to have "let others use as avatar" ticked. we've got a search field
I've seen some shit of mine get used before for news items, but nowhere near my most well-known pieces, and not as far as I could tell anything super relevant to the item. I have a sneaking suspicion that if a great thumbnail pairing doesn't immediately come to them (as does appear to happen sometimes when it's a particularly perfect fit), they browse randomly until they find something semi-related and call it a day.
Feed me more low-color small-canvas weeklies.
I think usually ooooold pixel art, like this one, although not that long ago jalonso or someone was asking in the chatterbox for a particular one to be made for an upcoming news item. Maybe two months ago or something... or two years ago? Time goes super fast sometimes.
Yeah, I'm looking forward to it also. In the mean time I played and beat Stick of Truth. A really fun game that makes me love South Park all over again.
Where do you get all those little pixel icons next to news on the front page?
Dark Souls 2 out this friday. It's the first time that I've ever pre-ordered a game.
you're not a duck? my entire life is a lie now.
I know, but it's more lightfast in oil than in watercolor, and I'm always careful with the toxic ones.
Actually it really is pretty bad in watercolor from a couple of tests I've seen in the past, but oil provides more protection from UV light and its rating is on par with other less than ideal but still used paints like naphthol red.
Even if the lightfastness is worse than I expect, I'm still okay with it since I don't sell my paintings and instead just scan or photograph them for posting online. The working properties of PY40 are what really makes it stand out. A really good yellow that dries fast. The only other fast drying yellows, unless you start adding drying mediums which are toxic themselves and may have fumes that unmodified oil paint does not, contain lead and so are worse than cobalt yellow.
The information on PY40 is that it is toxic and not lightfast. It's not recomended.
We'll see, but I have high hopes for it :)
Genuine cobalt yellow (aureolin) is always high in price. If it was from an inexpensive brand like Grumbacher (retails $30, discounted catalog price almost $17) then yes, but the cheaper brands also tend to use more fillers, lower grade pigments, etc., when it comes to the more expensive pigments.
Of course, you'll find from an expensive brand paint that's 300-400% the price of a cheap brand but only 150-200% the quality, but that's why I'm excited to find a really good paint for a very low price. :)
This paint. :)
One of the most expensive pigments (PY40) from one of the most expensive brands (Blockx). I would never pay the asking price, or even the catalog discount price (really, I get nearly everything 30-60% off retail through mail order catalogs), for any paint if it's that high but then I found it on Amazon. :)))
Nuh UHHHH, Leroy!!!
Someone started humming this in class today, oh man those memories.
The stranger in my mirror is definitely not a duck. You don't fool me young man!
Perfect ref for this week's challenge
You may have mirrored-self misidentification disorder. See a doctor.
thankfully not me.
Who is this gorgeous guy?
Stick Of Truth is a badass game.
What paint costs nearly that much?
Guess who just ordered a tube of paint that retails for $110 in the US for only $20.
(it was me) :3
Oh hell, I'll get to play it afterall! PC Now I can stop saying, "That's the only game I would buy an Xbox One for." That 50gb install size is a tad scary.
Titanfall? Pfft, more like.... BORINGFALL
12:00 tonight CAN'T get here fast enough!!!
I just want to say hello to everyone here as I'm new, discovering the chatterbox :) Have a good day/evening/night!
Today's random funny.
What does this all mean for the future of pixel joint?!
always gotta check the butt
This was kind of funny, a story about a student that noticed something in a famous painting.
In resolution or file size? Not that I would anyhow.
Ok one more question! What is a suggested size for a small game?
Hello, folks! :)
Just passing by to wish you a good day/afternoon/night.
@kler: welcome to PixelJoint!
@Chrispy: Yes, you definitely should!
@atpalicis: Thank you, you've calmed my internal feminist. Although I do feel like you're objectifying women a little bit, by propogating the view that women always have to be beautiful. Personally, I didn't even shave my armpits today, to show solidarity with women all over the world. True story.
@kler, use the forum. Welcome :)
woohoo! 3 more before another nice post.
Man I really need to get back into the habit of pixelling. I miss you guys </3
Thank you guys. You guys cheered me up a bit.
Happy Birthday Riley, and welcome kler.
Happy birthday riley!
Thank you! Sadly that would require effort and the urge to pixel something which I'm lacking at the moment.
I just registered so.. beeing new to pixel art and bad at it (b-but wishing to improve), I wanted to say hello to everyone! :)
Also i was wondering if there is a pixelart dedicated chan on IRC or any website chat that would mainly focus on that ? :P
Of course the community can definitely improve, but these things take a lot of time. I agree with what you're saying, it just sounded like more of a tantrum at first. Besides, you've only been back for a short while, and your work is very impressive - chances are most people can't find much to critique on.
@CELS , I'm female so on this beautifull day I'll write something here to make you feel better. PJ is not dick jokes only. I have beautiful eyes lol
@RileyFiery , Happy birthday! Pixel more of Pillage art cuz I really like it :)
Fair enough. I haven't really been back long enough to do anything other than notice how the community behaves. Hell, I might just be projecting the behavior of other communities onto PJ because of a very vocal minority. I enjoy giving critique, finding faults with others' work helps you improve your own work immensely. My experience with giving and getting(in that I haven't gotten any :V) critique lately has just been very negative is all.
And to whoever mentioned something about "that's the way it's always been, just deal with it" or something along those lines (because I forgot to reply to you!). That sort of behavior may have been common this entire time, but that doesn't make it acceptable. I was just as immature and Lol Just Leave If You Are Mad *flexes all over the place* as some of these people when I was 14 and 15 and just starting out here, but that doesn't make it acceptable behavior. You shouldn't be okay with there being a lack of critique just because people prefer not to give it. Communities don't grow and improve through fostering an attitude of "just deal with it"
@1up: I really have to disagree that people are so offended by criticism. I personally appreciate it tremendously when people take the time to do edits, and it really kills me that I have about 4-5 WIPs on my harddrive that are going to take me a long time to finish, if I ever do, because I feel bad about all the people who spent time trying to help me.
Having said that, I think the risk of offending someone and wasting your time on them is minimal if you start out with very simple critique and see how people respond before spending more and more time on them. And of course, some people have been posting here for years, so you get a sense of how they respond to criticism. I'm sure you've been here longer than me, so by now you must have seen one or two people who respond well to criticism.
Finally, I would say that I agree about your characterization of art communities in general, whether it's visual arts, music or literature. I find that the same applies to sports as well. But it's amazing how much influence one person can have, trying to change a small community and reverse bad trends. For example, there was recently a similar debate as this one on Pixelation. Pretty much the exact same arguments you brought up, word by word. It was followed by a lot of nodding and shaking of heads, people agreed that it was time to make things better. But only a few guys actually did something about the problem. For example, if you look at the 15 most recent pixel art threads on that forum, you'll find 1 person offering useful criticism in 10 of those threads. (It's not me, by the way) And the people who complained in the first place are still not helping others.
1up this really isn't something to get upset about.
Looks like he was just joking around...
I'm a dick now because I had a little fun by saying I found the secret of your titles?
and actually, re: CELS
have you thought about why that might be, like, really :V
people mentioning that they don't get critique as often as they would like (or at all) usually aren't the best advocates for giving critique *because* of the attitude prevalent in art communities like this where Compliments Good!! Advice Is Mean!!! it's very disheartening taking the time to explain what needs to be fixed about someones work, taking the time to make an edit to help them out, and trying to make sure that they understand perfectly why you made some of the changes you did, only to have them lash back with a comment about how "I THINK EVERYONE WILL AGREE THAT YOU DID NOT HAVE THE RIGHT TO DO THAT TO ME, APOLOGIZE RIGHT NOW"
you don't ever get to stretch your brain and really try to help people because there's always that attitude in the community where advice just gets laughed off and tossed to the side in favor of "b..but my style..."
both sides are at fault in this but the bigger issue is definitely one with the community as a whole (and I don't mean to single out pixeljoint in this, it's a thing with art communities in general) rather than a problem with individual artists
Shawn's comment sums up my thoughts perfectly. You can whine and moan all you want that I'm 'not focusing on the positive' or that I'm 'focusing too much on the negative'
compliments are not a positive in this scenario. All I'm getting on my pieces are compliments and idle thoughts about the titles I'm using that have no business being there. Compliments are nice in moderation but please explain to me how "wow!" and "so cool!" are supposed to help me improve in any way, shape or form. How am I supposed to look at the comment "very nice!" and take away any meaningful advice from that?
My original comment was talking about critique, and how the people who post on this site need to be giving critique rather than simply posting about whatever comes to mind in order to up their rank. You are defending that behavior because I'm receiving compliments. You're free to continue trying to explain but I'm not going to bother listening to you, specifically, anymore until you address the problem that I *actually* brought up
Zizka, after a certain point positive comments have literally no impact. People aren't oblivious to their own skill level, 1up knows he's good at spriting, what he wants is criticism so he can further improve, which is entirely reasonable.
But if I only praise without giving criticism I'll be told my comment is useless :(.
Oh what the heck, screw useful.
The mod' team are doing a great job volunteering the website for all of us !
Also, it's great to have weekly pixel contests with such an awesome voting system!!!
Ok, we're good for 6 more bitching posts.
Remember the new CB policy:
"Every 6 bitching and whinings posted someone must praise PJ for something or other."
--- one more bitch/whine...hurry and rant.
HB, Riley :)
Thank you very much.
Level 1 is superior .
Happy birthday to RileyFiery .
I've browsed your gallery as I really like what you do, art wise. I've also taken the time to read the comments you get on your pieces.
The comments you are getting are *overwhelmingly* positive. Encouragements for the most part but plenty of them. You deserve those and more. Don't you think you'd benefit from focusing on the positive a bit? If 90% of the comments you are getting are praises, fav's, thumbs up and whatever, why the compulsion to focus on the 10% that you don't like (if it's even 10%, probably more like 5% or less). Are you sure the comments are really the source of your discontent, maybe they just trigger a deeply insatisfied state of mind? No offense but you're coming across as pretty disgruntled in general.
It's the international women's day and the only thing going on in the chatterbox is dick jokes. The patriarchy is ruling Pixel Joint. I can only hope next week's challenge will be to illustrate equal rights for both genders in a Super Mario mockup.
If you knew where kids like that one come from you wouldn't ask what he was saying. They come from another community, a forum, that builds up egos and promotes stupid jokes.
Although it seems like he was just joking with you because of your titles. Really just shrug it off for now unless it continues and turns abusive.