Salvage @ 9/13/2008 9:05:07 PM commented on Reginald Johns jumps! I think its neat! The colors are fun and punchy. Just a little more knee bend during hang and fall seems more natural to me. Like so http://i252.photobucket.com/albums/hh18/Salvage_edits/jumping_edit.gif . Sorry for the sloppy edit to your work, just making a rough observation. | |
Salvage @ 3/29/2008 9:48:04 PM commented on Pink Rabbit This is fun! I really like it, but please consider doing some AA, especially on the underbelly of that carrot. | |
Salvage @ 3/9/2008 7:35:27 AM commented on Heroic Musashi Thanks everyone. In spite of its flaws, its cool that you got what I was trying to do with this piece. I'll be updating it next week. | |
Salvage @ 3/7/2008 11:49:34 AM commented on Pixel Pepper I'm new to this pepper babe. I like this piece. Only crit would be the reflected yellow light on her right arm. The yellow light source illuminating from the right would cast a shadow on those areas, not brighten them. i makes it read like the arm is closer to the foreground than her body, which is impossible. | |
Salvage @ 3/6/2008 4:46:06 PM commented on Tiny tank Show me a tank and i'll be happy :)fun piece, only it would be nice if you cleaned up the wheels. Tip: since you are learning iso, study circles in that perspective since iso circles are among the most challenging parts about it all. | |
Salvage @ 3/5/2008 4:42:25 PM commented on The Laughing Cavalier Hey man. turned out great :)Love them toes wiggling. | |
Salvage @ 3/3/2008 12:05:15 PM commented on Heroic Musashi Naw, Lar, its cool I'm in ;)Through no fault of my own it was added late though, so early voters wouldn't have seen it. Thanks for the c+c | |
Salvage @ 2/21/2008 12:09:29 AM commented on Tetris I got love for the og Gameboy! Using it to finish my chiptunes album :) Since I have mine in front of me, I did notice that your start and select buttons are positioned kinda off. Fun piece! | |
Salvage @ 2/19/2008 1:10:00 AM commented on Terrifying Monsters O, most definitely! I already wanna catch em all :) Fun! | |
Salvage @ 2/6/2008 10:52:22 PM commented on Live statue You did non-dithered shading without getting banding. How? :) | |
Salvage @ 2/5/2008 10:07:37 PM commented on Cancer Cool backstory. Mechanist/alchemist/demon spirits sounds like as good an idea as any to deal with world energy problems. I just saw your MS paint sketch of this over on pixelation. It came out great, and much cooler than the Genji 2 crab :) | |
Salvage @ 2/5/2008 8:23:33 PM commented on Sandwich That's hot. Tomato and basil? Great combo. Love the cheese dithering | |
Salvage @ 2/4/2008 7:44:36 PM commented on STOMP STOMP STOMP I knew you could animate, but this is just terrific! I love when the lizard rolls, then runs into the foregraound, its brilliant. | |
Salvage @ 2/4/2008 7:40:02 PM commented on the Chase This is great, fun to look at. Somehow makes me think of Mary GrandPre's work. I love the idea of the violet in the palette, but its almost too warm. Just an an idea, but if this is supposed to be a night scene, a cooler violet might really give it that moonlight, nighttime quality. | |
Salvage @ 2/4/2008 7:31:00 PM commented on Grandpa's teeth... I always wanted dentures for halloween untill I learned what they really were. Thanks for the memory, fav'd | |
Salvage @ 2/2/2008 2:50:31 PM commented on Advance wars: Kitchen force Fun! Too fun. Only crit from me is blue army player's eyes. They look a little crossed. Still, fun! | |
Salvage @ 2/2/2008 1:24:15 AM commented on Melodic_Harmonic_Tendencies Does it reference a manuscript (i.e. Shahaji's) or is it interpretive? | |
Salvage @ 1/31/2008 11:34:59 PM commented on Arkoss - Battle V2 There is some nice detail on the armor that is smothered by the dark, low contrast palette. The movement of the blade seems to extend past the image's left side border, making it look like its lefmost column of pixels vanishes. | |
Salvage @ 1/31/2008 1:45:58 PM commented on Optimus Prime Great SD interpretation. Have you tried making the chest windows all white? That blue recedes against the red a little too much. | |
Salvage @ 1/31/2008 1:42:21 PM commented on For the love of Feron! I'd play :) Some projectiles might help hit home that this is a tds. | |
Salvage @ 1/31/2008 1:39:50 PM commented on ARGH! Wacky looking fella. Maybe the inner mouth could be a little darker. I thik that would help boost the contrast. | |
Salvage @ 1/31/2008 1:37:10 PM commented on Skull Good lighting and volume. The teeth and cheek bones could use a little bit of a darker outline underneath to define them | |
Salvage @ 1/31/2008 1:33:56 PM commented on Chame-"Lee" Great textures! Light source is a little hard to read: the lips and (lizard's) right eye socket look like top left lighting, but the nose, forehead and other eye look like front light. | |
Salvage @ 1/31/2008 1:27:39 PM commented on mekkie spin Spooky with those eyes! I think the front lighting is hurting the sense of volume tho. Maybe try a diferent light source. | |
Salvage @ 1/31/2008 1:25:19 PM commented on Matrix. APU Great detailing! Besides the relative size issue, I would say that cast shadows would be helpful. There are lots of forms on the APU that would cast a shadow on to other areas of th machine. |
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