 | sensation @ 4/21/2008 2:17:20 PM commented on sonic actually the spines are more reminiscent of the classic sonic look, it's only from the recent iterations that sonic has larger spines. =)
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 | sensation @ 4/19/2008 3:43:31 PM commented on The Cat's Pajamas FEEEEEELLLLIIIIIXXXXXXXX!!!!!! OMG!! i LOVE LOVE (LOVED) that show when i was a child!! =D
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 | sensation @ 4/18/2008 7:52:31 AM commented on 小小龙 "little little dragon"
i would love to see the body for this thing!
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 | sensation @ 4/17/2008 9:35:43 PM commented on Closet Monster the preview made me think of Blanka from SF =P
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 | sensation @ 4/14/2008 1:33:16 PM commented on Kill em all the blood spatter looks better in the preview =P
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| | sensation @ 4/14/2008 8:38:05 AM commented on Black and White sooo ... artistic, pixel art basically? lol
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 | sensation @ 4/3/2008 5:55:29 AM commented on protecteur the fluidity in this is insane!
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 | sensation @ 3/25/2008 8:38:00 PM commented on Dragon Ball Nimbus doesn't look that great but Goku is done REALLY well!
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 | sensation @ 3/14/2008 7:52:50 AM commented on Slugged Up it reminds me of an issue of Invincible where Rus Livingston, the astronaut, is taken over by sequids!
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 | sensation @ 3/11/2008 7:17:12 AM commented on Backround for special attack ya, you really need put a warning notice in the title
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 | sensation @ 3/10/2008 7:06:30 AM commented on Ancient Olympia Games right now, there is an illusion of pausing to fix that change the animation so that when the leg is being brought to the forward, it doesn't touch the ground.
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 | sensation @ 3/8/2008 6:06:23 PM commented on Chris artwork the arm and legs remind me of one of the colossi from shadow of the colossus
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 | sensation @ 3/6/2008 2:30:58 PM commented on mutant warrior me thinks it's an orc
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 | sensation @ 3/2/2008 10:02:20 AM commented on Demo preview stage I asked to hold off on backgrounds for now because backgrounds are usually massive compared to sprites and don't have much interactions with the player and thus require a minimal amount of programming that can easily be done so it would be an inefficient use of time when programming the main portion of the game such as programming player interactions, which requires much more consideration of the conditions that are necessary for various things.
parallax effects are very easy to create and can also be accomplished after the main portion of the game has been programmed.
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 | sensation @ 2/28/2008 10:12:31 AM commented on Flooded room the ripples from the ladder need to actually be closer to the ladder itself and adding a reflection would give this piece a much needed sense of height
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 | sensation @ 2/5/2008 4:17:36 PM commented on Micro/Macro_Tuning at least provide a description
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 | sensation @ 2/4/2008 1:16:49 PM commented on Gunz Avatar actually, iori doesn't have a hunch back, he just has his head and neck lowered all the time
this piece is reminds me of jill valentine though :P
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 | sensation @ 1/23/2008 7:47:56 PM commented on Pill Man reminds me of an ipod :P
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 | sensation @ 1/15/2008 9:33:35 PM commented on pj devil oooooo this one is terrific!
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 | sensation @ 1/15/2008 9:41:16 AM commented on pj spin you should fix up the hair on this one as well, mirror it only when he's facing the back
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 | sensation @ 1/12/2008 4:23:10 PM commented on pj tah tah what throws me off is how the hair mirrors, it can become awkward
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 | sensation @ 1/11/2008 12:32:32 PM commented on Talattartatar this looks very godly
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 | sensation @ 1/10/2008 6:04:00 PM commented on Robot MSX2 the head looks like a toaster :P
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 | sensation @ 1/10/2008 5:19:19 PM commented on Me name? does that say scote?
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 | sensation @ 1/9/2008 11:11:25 AM commented on Gir i can see it's gir from invader zim but i can't figure out what it's doing
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