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    Posted by NoeL at 4/16/2014 9:26:00 PM | 0 comments

    Tutorial for creating an animated wave pattern.


    Posted by jalonso at 4/13/2014 5:01:00 AM | 0 comments

    A great tutorial by Indigo on how to do index painting using photoshop.
    This is great for time saving production settings.

    http://danfessler.com/blog/hd-index-painting-in-photoshop


    Posted by Marina at 4/10/2014 7:37:00 AM | 0 comments

    Pixcen by Censor Design
    A great program for creating C64 style pixel art.


    Posted by D-jinn at 4/5/2014 9:07:00 PM | 0 comments

    Finally the "full" version of DotArt is launched.
    DotArt, a new APP to pixel art with a comfortable interface and a many
    useful features.
    Latest version and the first "FULL" version of DotArt. -05/04/2014 Release date.
    Its FREE!!!. More info in link.


    Posted by feiss at 4/4/2014 10:51:00 AM | 0 comments

    Edit your tile online and while previewing it on real time.


    Posted by Noburo at 3/26/2014 8:23:00 PM | 0 comments

    Pyxel Edit is a pixel art drawing application especially designed for working with tiles.


    Posted by jalonso at 3/25/2014 11:31:00 AM | 0 comments

    View animated gifs as frames here.
    http://gif-explode.com/
     


    Posted by Manupix at 3/11/2014 7:30:00 AM | 0 comments

    A game of audio-visual exploration and discovery.


    Posted by vampy_09 at 3/2/2014 7:08:00 PM | 0 comments

    Alferd Spritesheet Unpacker is a small spriting tool which quickly cuts a sprite sheet rip into single frames. 


    Posted by PyroFrosty at 2/19/2014 10:52:00 PM | 0 comments

    A page that includes 30 different pixel art and related guides.


    Posted by fydo at 2/18/2014 7:01:00 PM | 0 comments

    If you're putting pixels into any kind of a web browser, you'll want to be able to scale it up without turning it into a blurry mess. Unfortunately, web browsers are a bit of a moving target in that regard, but this blog post seems up-to-date on the subject.


    Posted by CaptainGoodnight at 2/14/2014 8:54:00 PM | 0 comments

    Free pixel-art editor for Mac OS X


    Posted by jalonso at 2/7/2014 1:29:00 PM | 0 comments

    A tut on sub-pixelling with theory, definitions and examples.


    Posted by maxieMax at 1/29/2014 3:32:00 AM | 0 comments

    Play classic NES games


    Posted by HarveyDentMustDie at 1/23/2014 6:13:00 AM | 0 comments

    Pixel perfect drawing algorithm


    Posted by Innomin at 1/14/2014 2:33:00 PM | 1 comments

    A completely free online app, that creates .ttf fonts from simple shapes drawn in a grid. It can make pixel fonts and more, so you don't have to manually draw the text in your art mockups.

    Here's an example font inspired by cure's I Am Legion, that I created in about 30 minutes. Now it works in GraphicsGale and Flash. Hooray!


    Posted by Romson at 1/6/2014 7:24:00 PM | 0 comments

    When you sleep, you are dreaming. Some dreams are beautiful and vivid, the others are strange, and the rest of them are horrible... We've having them all the night, and then wake up and forget them. But what if one day your "awakening" would be a difficult task? Could you find a way out of the dreams and wake up?

    2d exploration platformer with non-linear storyline and various game mechanics, true pixel art, brain-breaking levels. Developed by one person in 3 month. Windows-only.


    Posted by lo_que at 1/5/2014 1:40:00 AM | 0 comments

    This is my blog section where i put all my pixel things


    Posted by Lendrick at 12/18/2013 8:15:00 AM | 0 comments

    A web-based tool for automatically generating color ramps.  At the time of this posting, it only supports the Dawnbringer 32 palette, but other palettes may be added later.
    ---
    The way it works is that you select three colors:
    * The color of the object being lit
    * A highlight color
    * An ambient color (which determines the color of shadows)

    You also select the reflectivity of your object.  A perfectly reflective object is like a mirror, and has no color of its own.

    As you change the color and reflectivity values, a preview image will be updated on the fly to show you what your gradient will look like when in use.  The gradient will always use colors from the Dawnbringer 32 color palette (other palettes may be added later if people like this tool).  It will avoid duplicate colors and do its best to make sure the gradient is sorted by luminosity.

    Anyway, it probably makes more sense if you just mess around with it, so let me know what people think, and if there's anything that would be useful to add to it.

    Bart
    http://opengameart.org

    See the forum thread HERE for details or info.


    Posted by ChilliCheeseChicken at 10/23/2013 12:28:00 AM | 0 comments

     Great tutorial touching on most major problems with rookie art.


    Posted by vampy_09 at 10/13/2013 12:58:00 AM | 0 comments

    On this web page your going to find a tutorial about rocks and stone textures. Simple and direct.

     


    Posted by Ellian at 10/4/2013 8:22:00 AM | 0 comments

     A palette generator. 
    Working with 4 base colors, you have a few options that allow you to blend them and make yourself a neat palette.


    Posted by jalonso at 9/17/2013 7:07:00 AM | 0 comments

     How much are you worth?

    http://2dwillneverdie.com/blog/how-much-do-sprites-cost/


    Posted by Levels_or_Lives at 9/9/2013 2:34:00 AM | 0 comments

    "For the past few years I've been creating and animating over 60+ different enemies and bosses for my upcoming Indie Game, Crystal Catacombs..."


    Posted by Lazcht at 9/4/2013 3:58:00 PM | 0 comments

    lot of SNK sprites woot


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