Game Set Watch has a very interesting
article up on its site, talking about the strengths and weaknesses of 2D and 3D games. It's totally worth a read if you've ever wondered if developers would ever stop using pixel art in games. Just further proof that there will always be a need for pixel artists!
Posted by
Blackbeltdude at 11/23/2008 2:21:29 PM |
24 comments
OpenGL supports sprites, and the new DirectX does, too, in an awkward way. There's a lot that can be done with pixel art in three-dimensional space. I'm surprised nothing has followed the technical feats of Yoshi's Island.